Early and Every Crisis
Crisis will be able to spawn 5 years into the end-game, and multiple crisis are able to exist at the same time.
This mod also increases the chance of a crisis happening, so expect them sooner than in vanilla.
Overrides events/crisis_trigger_event.txt
Every 5 years, Stellaris rolls a dice and decides which crisis to trigger, including an option of not triggering any of them. I’ve posted 3 pictures with their chances of being triggered.
Not only are the chances higher right after entering the End Game, but it also increases faster.
When a crisis is was triggered, it increases the chances of the other crises triggering the next time (visible on the 3rd picture).
All of my mods:
4 Ethic Points + Gestalt Consciousness Fix – Adds 4th ethic point
Matthew’s Leader Mod – More leaders to choose from and more XP
Better Sliders – Mid/End/Victory Game Years – Finer years and tech/traditions cost sliders when generating a galaxy
Earlier and Every Crisis – Changes the crisis trigger event
Unlocked Armaggeddon and Purge Policies – Unlocks Armageddon and Purge policies for most NON-AI empires