Dark Age of Technology (Open Beta)
This mod adds a new origin that is focused around not boosting tech and more on expansion and quantity.
At the height of technological development, the Empire fell victim to a localized voidstorm. This caused the Imperial Core worlds to be cut off. Without supplies from the countless colonies, the situation became increasingly desperate. The Core Worlds erupted into chaos. Planetary wars broke out and everything fell into anarchy. It took centuries, a strong leader and his loyal Genetic Warrior legions to reunite the Core Worlds. The voidstorm had subsided and now you are virtually back at the beginning, on the ruins of the former crown jewels of the Empire. The centuries of war and chaos have ensured that much knowledge has been lost. In addition, a mixture of superstition and a lack of understanding of your own Technology has made technological progress almost a crime and frowned upon. With this foundation, you now venture out to find out what has happened to your former realm over the past centuries.
- One Custom unique Origin
- Start with both your habitable Colonies settled
- All your start Worlds are Relic Worlds, Remnants from the unification Wars.
- Your start Ruler is a powerful Leader
- You start with three Genewarrior Armys
- You start with all Technology up to Tier 2 unlocked.
- Your Empire has hefty debuff on Research speed.
- Nearly all Government Types are playable(this origin requires a degree of Spiritualist) and have a unique introduction text.
- New Dig sites and Anomaly around the remants of your former empire.
- Discover Lost-Tech and Artifacts (Standard Blueprint Devices)
- Story Events based on Government types (What happens if your divine rulers dies? Where came the Genewarriors from?)
- This fully playable but does not provide a full Story experience like i want to. This is more of a extra Vanilla Origin that allows for you to tell your own Story.
- As long as i did not implement the other features i see this as a Open Beta.
- Also i need player Feedback on if this Origin is crazy overpowered or too weak to compete. So please if you tests this mod and like it (or not) give me some feedback what to change and how you would approach this.
- Compatibility is fully given because i do not overwrite anything, as far as i know. But any Mod that adds new T1 or T2 techs will not unlock at the start. Its only for Vanilla tech because its technical not feasible to do so.
- The Main reason i wanted to make this mod is to introduce a play style that provides a little challenge and breaks up the nature of the gameplay loop that Tech is the means to all ends.
I observed in multiple multiplayer and singleplayer matches that Technology is King, everything else is second nature. Technology makes your empire better in everything. And when in doubt just Tech more to solve your problems.
So I thought that this is boring and sucks the fun out of the game. I sat down and first thought to make a game balance mod that nerfs tech for everyone. But this could hamper the play style of people who really like the idea of Tech=Win. So while brainstorming i came up with an idea of an Origin that nerfs the tech play style but also gets a buff in other departments like the three relic world starts for potential massive Alloy outputs and the Tier 2 start to not fall behind too fast. The parallels to 40k just wrote themselves because of the nature of "Lost Technology" and the overall superstition that is present in that universe.
It was not my intention to make a 40k mod but a new play style and a little wink to popculture. Ok, maybe the "wink" is a pretty big one but as i said its all about a new play style and balance mod. That’s why i included the Snail Empire that is a Fanatical Pacifist Empire as an example what is possible with my mod. But yes, you can now role play as a real Imperium of Men with a Origin that is much more in line with the Lore of that universe, not fully but more than everything else we have in Vanilla
Made with the help of the good people here:
[discord.gg]
Required DLC:
These DLC should be installed in order to use this item.
Stellaris: Ancient Relics Story Pack