Extra Edicts, Civics & Techs
Adds extra civics, extra edicts, extra technologies and more in summary.
——Increases max robot trait picks to 10
——————- Edicts ——————-
— Gain access to propaganda campaigns which boosts unity and influence
— edicts which give spicy bonuses in cost of zro or dark matter
— Engineer funding for more engineering points output
— Megastructure build speed and capacity for endgame
——————- Technologies ——————-
— Tech option at the start of the game which reduces scientist and bureaucrat upkeep to any empire
— Empire size penalty reducing techs for late game
— Increase robot modification point
— Reduces upkeep of starbases, buildings, districts and ships
— Increases starbase capacity
— Megastructure build speed and capacity for endgame
——————- Civics ——————-
— 3 civics that increases unity, research, alloy output
If you have any suggestions for balance, new ideas etc. please share in the comments.