Replicators Crisis (Modjam2022)
This is the new midgame crisis called Replicators.
PLEASE READ: This mod is an ALPHA BUILD. Some content/localisation is not done.
Reason = limited time of the MODJAM contest (+personal life :D).
However, the current content works. I have important plans for this mod, and even plan 2 other variants of this crisis (inbuilt with menu options).
In a normal game: Set a midgame date, start the game. They will spawn 1-2y after midgame.
Console command: Type effect begin_crisis_replicators = yes and press enter.
Replicators have a "level", visible in the situation-log.
– their reinforcements spawn every 5-years, and their quantity depends on their level
– they replicate, so the level rises up every 5-years
– players can decrease the level with attacks/missions
– if not attacked, they are neutral to you/others
– they hack empires via situation
The longer they stay alive & if the player(s) does nothing = they become stronger/more!
Yes, this crisis has different endings!
– the crisis has 4 different endings
– each one must be unlocked with quests in their diplomacy window (only one every run!)
– endings unlock new unique advantages for your empire
– Replicators scale up in difficulty, they have a "level" visible for all empires (situation log)
– their start level depends on the amount of passed years (counting from 2200 on)
– the higher their starter level, the better they scale up (good for high midgame setups)
– will in later releases react to installed mods, example scaling up in power much more
Mod Collection: MODJAM Collection
Mod Voting: MODJAM Collection[docs.google.com] ("Replicators by Exakan")
Thanks for supporting me 🙂
My other mods: