Stardock

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Author: Icen

Last revision: 3 Jan, 2023 at 06:43 UTC

File size: 25.49 MB

On Steam Workshop

Description:
Supports version 3.6.*

Description:
This mod aims to extend the vanilla starbases to 15 slots for modules and buildings while also adding a few new additions to the choices of buildings and modules you can add. This also features unique defined visual locators for the for the new modules.

This only supports vanilla and DLC Shipsets.

Features:
– 15 Module and Building slots for Starbases
– New Modules and Buildings
– Visually visible Modules like in vanilla
– Solar Panels are now for everyone
– Solar Panels now has a distinct model
– (For Developers) has_stardock_mod trigger to check if mod is active

New Modules:
– Science Lab produces 2 research with a cost of 1 energy and 1 mineral in maintenance.
– Resource Silo stores 6000 resources and costs 1 mineral in maintenance.
– Space Mining produces 3 minerals with a cost of 2 energy in maintenance and takes almost a year to build.
– More to come!

New Buildings:
– Additional Armor Plating gives 100% more armor and hull to the starbase and costs 1 mineral in maintenance.
– Additional Shield Generators gives 100% more shield and 10% more shield regeneration to the starbase and costs 2 energy in maintenance.
– More to come!

Disclaimer:
– Screenshots uses Landmass and Miniatures to give a more cinematic visual

Mod Order:
– Stardock
– Any other mods
– Stardock patch mods

Future Plans:
– More modules with its own models
– More buildings

Known Issue:
– None at the time

Compatibility:
– This mod will not work with any mods that changes vanilla starbases and its buildings/modules.
– Soft Incompatibility with shipset mods (Won’t have unique models and won’t have visual slot support for the further extensions.)

FAQ:
Q: Whats the difference between this and other starbase mods?
A: The difference is this doesn’t just add a bunch of new options for buildings and modules. It also makes sure its visually visible. This mod also does not alter the levels of the starbase so it keeps the vanilla order of upgrades.

Q: Will you rebalance XYZ?
A: You are free to do so yourself but if something seems wrong (Like a solar panel giving minerals) then please notify me.

Q: Can I suggest new modules and buildings?
A: Head over here!

Q: What other mods do you plan to do?
A: Please refer to my Galactic Resonance Collection for any planned mods and current progress.

Credits:
– Fredric Harbin (aka pho-ku) for the Logo font
– Stellaris Modding Den for the inspirations and place to get help and opinions
– IronyModManager devs for the fantastic Irony Mod Manager (Recommended for most PDX games)
– Paradox Interactive for the game itself
– GIMP Development team for GIMP
– Blender Foundation for Blender

[discord.gg]

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