Special Initializer
Tired of finding livable planet, space species, Infinite Machine or relic archaeology points? This mod add a custom empire initializer which beside lots of special system.
Fallen Empire Family Bucket, Level 4 Singularity, Nano Furnace, Fortune Center, Nutrition Center, Dimensional Manufacturing Machine, Main Archives, Skydome
Purple B-class stars (good-looking), including a small Gaia planet, the galaxy has all kinds of resources in the original game for mining. volatile motes, exotic gases, rare crystals, living metals, Zro, dark matter, nanites.
The star systems from the inside to the outside are: molten, barren, home planet, shrouded and Gaia satellite, gas giant and toxic satellite, barren_cold, frozen, asteroid belt
1 Hyperspace channel distance: galaxies with many asteroid belts (for mining), betharian ancient Factory Galaxy, phaseshift Galaxy (Distant Star DLC)
2 Hyperspace channel distance: trappist, wenkwort garden (federation DLC), Frozen Galaxies, psionic sea of living planet (the galaxy’s formation is unstable . Far Star DLC).
2~3 Hyperspace channel distance: Generate a special galaxy with an abandoned ring world.
3 Hyperspace channel distance: Infinite Machine Event Chain (Leviathan DLC), omnicodex-Relic archaeology (Ancient Relics DLC), polaris civilization-archaeology, Zanam.
3~7 Hyperspace Channel Distance: Tiyanki Space Whale Gathering, Amoeba Gathering, Crystal Nest, ancient sanctuary system, Great Wound, Miniature Galaxy-Relic Archeology (Ancient Relic DLC), The defragmentor-Relic Archeology (Ancient Relic DLC).
A full set of construction templates from corvette to Titan.
Disabled perset: #Special resource mining. Psionic, space creatures and natural disaster. Worm-in-Waiting. You can edit event:ef.1601 to enable them.
country leader, governors, 3 scientists for researching and 4 for exporing, admirals and generals have excellent traits.
Comes with a fallen empire fleet: 6 battlecruisers + 6 escorts. Disabled, too strong.
To enable this function, edit the following fields in this mod and remove the "#" before these four lines.
# every_country = {
# limit = {is_ai = no}
# country_event = {id = ef.1609}
#}
There are guardians or a large number of space species in various special galaxies generated at the distance of 3 hyperspace channels and above.
You must select the "customized galaxy (ef_scb_initializer)" of this module in the homeland galaxy, so the Void Settlers and World Ring cannot make this mod take effect.