Nanite Transmuter Overhaul
WORKS FOR 3.5.+
I always considered building called "Nanite Transmuter" quite stupid. It’s design to consume nanites to get strategic resources that can be obtained in many other ways was kinda outdated. So I decided to switch it up a bit and make it produce those nanites that are so rare and can be only found on one place or in one event. After I achieved my goals to make nanites more obtainable I dig up deeper. Why shouldn’t nanites have some other usage than just that ship auto repair system that can be obtained from Scavenger Bot. Now there will be possibility to get better production of living metal and zro aswell. And those might come in handy.
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– Remakes Nanite Transmuter to produce naninites insteed of consuming them (gives 1 nanite for 2 of all 3 base strategic resources and 5 energy)
– Adds building Living Metal Transmuter to produce living metal (gives 1 living metal for 2 nanites and 10 energy)
– Adds building Zro Transmuter to produce zro (gives 1 zro for 1 nanite, 1 dark matter and 10 energy)
– Those extra buildings require Living Metal mining technology and Zro minining technology