Fallen Empire Fleet Reinforce

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Author: Valanaria

Last revision: 19 May, 2022 at 15:41 UTC

File size: 238.59 KB

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Description:

In base game, fallen empires are easy to cripple: whatever ships you kill won’t be rebuilt. Only if their fleetpower drops below 50k will they get a tiny fleet back. With this mod they will take defending their nation seriously and properly build fleets.

features:

-fallen empires build fleets every 10 years(at peace) until they have at least 600k fleet power or higher if you have gigastructures or/and Ancient caches of technology enabled. notice that fallen empires will still have this amount of fleetpower regardless of what game difficulty you play on; they will just be weaker individually and take longer to cap out.

-When at war, they will still build fleets. However these fleets are weaker and lack a proper admiral, as their resources are tied by the war.

-fallen empires will now try to ensure that they always have a titan and a colossus, and will rebuild them if they are lost(when at peace)

– An edict that allows you to customise the fallen empires fleet build speed, the value after which FE no longer builds fleets, the ability to enable/disable Awakened empires building ships via these events, as well as the ability to give FE/AE stat buffs.

I will probably not be updating this mod anymore, but it is very simple in code so I would imagine it working despite being outdated. Meaning don’t be afraid to use it despite that yellow triangle.

update log:
24.2.2022
changed mod version to 3.3.2
added scaling to giga and acot so that fleet power will cap at 2M when giga is active and 3M when both giga and acot are active
added some console commands that can help customise fleetcap. They are as follows :
"event fefleet.14" – raises fleet power cap from 600k to 1M. does nothing if fleet power cap is over 1M. Activating this again will disable the change it made.
"event fefleet.17"- raises fleet power cap to 5M. Activating it again will disable the change it made.
"event fefleet.11"- significantly buffs fallen empire fleets, raises fleet power cap to 10M, and makes fallen empires build fleets every year, regardless of if they are at war or not. This makes defeating them without a massive advantage near impossible. Meant for sandbox or those modded games where fallen empires die far too easily. Activating this again will disable the mode.

7.5.2022
changed mod version to 3.3.4
added settings edict
"event fefleet.37" may now be used to increase the maximum cap of fallen titans from 1 to 10
the reason this is not included in the settings edict was because I don’t remember coding this at all, and only noticed it
as I was checking the mod file before publishing the update, thought i would still include it here.
-note that the console commands from the previous update log may still be used but they may not function properly.

12.5.2022
changed mod version to 3.4.* without any changes as I believe it still works the same. Be sure to correct me if i’m wrong.

19.5.2022
changed settings menu text to actually tell you what the default setting are

if any part of the mod that’s supposed to work doesn’t, or you have other questions, you may put a comment about it below, and I will try to answer when I see it.