Pancakes Habitat CityGFX

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Author: Pancakelord333

Last revision: 25 Sep, 2022 at 16:37 UTC

File size: 64.39 MB

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Description:

** Not achievement compatible. **
** Will work on all versions of the game (probably) & only really needs an update when new species packs come out **

Essentially, each vanilla cityscape has been given unique habitat artwork, using vanilla assets, instead of all habitats looking identical. Flooded habitats also get their own variant with ocean effects.

Works on larger planet view mods too.

Notes/Limitations:

By default habitats will match your SHIPSET graphical culture (Not your CITYSET graphical culture) I.e. if you have aquatic cities and humanoid ships, habitats will use the humanoid city-scape (rather than an Aquatic cityscape) – this is due to a limitation in the graphical_culture trigger, only checking ship types.

Modded shipsets & the imperial shipset (which lacks its own city art) will default to vanilla habitat city graphics.

To compensate for this, I’ve added a bank of policies that let you manually pick whatever city-type you like, from the ones I’ve created. Policies might not work correctly on already-running games, better to start a fresh game for this.

Options linked to species-pack city-sets will require those DLCs too (e.g. Plantoids, Humanoids, Lithoids, Necroids, Aquatics) as I’ve made this with official assets.

Machine Purifiers and Hive Devouring swarm empires will use special Machine-habitat and Hive-habitat graphics (selectable if you are MI or Hive), otherwise AI will default to habitat city graphics, that match their ship-type.

See pictures for a preview of the city art.