Mechanical Traits for Cybernetic Species (3.4)
Adds 1 new technology option and 8 traits for species with the cybernetic trait. The traits are unlocked after researching "Bio-Synthetic Interfacing" which requires both the "Genome Mapping" and "Powered Exoskeletons" technologies to be researched as well as the completion of "The Flesh is Weak" special project.
There are two groups of traits: Implants and Frameworks. Each species can support one trait from each group – traits within a group are mutually exclusive
Implants
- Emotion Regulator Implant
- Cost: 1
- Effect
Happiness +5%
Unity from Jobs +5%
- Parallel Processor Implant
- Cost: 1
- Effect
Leader Experience Gain +10%
Specialist Pop Resource Output +5%
- Synaptic Inhibitor Implant
- Cost: 1
- Effect
Governing Ethics Attraction +15%
Empire Size from Pops -5%
- Tactical Combat Implant
- Cost: 1
- Effect
Army Morale +10%
Army Damage +5%
Frameworks
- Agricultural Framework
- Cost: 1
- Effect
Food from Jobs +5%
- Compact Framework
- Cost: 1
- Effect
Pop Housing Usage -5%
- Industrial Framework
- Cost: 1
- Effect
Minerals from Jobs +5%
- Military Framework
- Cost: 1
- Effect
Army Health +10%
Army Damage +5%
Compatibility
No vanilla files were overwritten. Should be compatible with most mods.