Revolutions – Ethics and Civics

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Author: A Reverend Tsar Bomba

Last revision: 10 Jun, 2022 at 16:36 UTC

File size: 12.02 MB

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Description:

Description
Stellaris Revolutions is a collection of mods to enhance the vanilla Stellaris experience. The focus is on the Culture-related aspects of the Empire creation and development, such as Ethics, Authorities, Civics, Traditions, Governments and Policies. The idea is to allow players more precise tuning of their Empire’s culture, by significantly increasing diversity of available options.

3.3.4 compatible
IMPORTANT
Make sure to have previous version uninstalled through steam before installing and running this mod.

This is a Work in Progress conversion of the original 3.2.2 version developed by a different author. All rights go to the original author, MadJames

Ethics
Each empire has 5 ethic points which can be spent on ethics. Each moderate ethic costs 1 point and each fanatic ethic costs 2 points. Gestalt Consciousness is the "true neutral" ethic for collective societies without individual agency; it costs 5 ethic points.

There are the 4 ethic vanilla axes present:

The Authoritarian-Libertarian axis measures the amount of personal freedom that one would allow: "Libertarian" is defined as the belief that personal freedom should be maximized while "Authoritarian" is defined as the belief that authority should be obeyed.
The Materialist-Spiritualist axis looks at whether the unknowns of the universe can be explained by science or the existence of something greater.
The Militarist-Pacifist axis looks at whether the empire’s military should be used offensively or strictly defensively.
The Xenophile-Xenophobe axis looks at whether alien species and cultures should be embraced or distrusted.

And these are expanded with the following 2 axes:

The Competitive-Cooperative axis looks at the state of the economy. Cooperative societies focus on working together for the greater good while Competitive societies focus on becoming the best without regards of others.
The Industrialist-Ecologist axis looks at the social attitude towards environmental issues.

All of this ethics have also been rebalanced. Every fanatic version also has a negative modifier.

Origins
4 new origins:

Slave Race
Evolutionary Architects
Workers Revolution
Machine Cultists

Civics
Expanded with over 70+ new civics.

Government
The Democratic authority is now split between 2 new ones:

Direct Democratic – With people being directly involved in governing and deciding on policy initiatives, bureaucratic efficiency is increased and both social and economical development are accelerated.
Indirect Democratic – Indirect democracies have regular elections where all citizens can vote on who should represent them.

Expanded the 60 vanilla governments with 30+ new ones.

New Factions
Expanded with new factions:

Entrepreneurs Faction (Competitive)
Industrialists Faction (Industrialism)
Environmentalists Faction (Ecologist)
Laborists Faction (Cooperative)

Jobs
Some civics now have unique new jobs and buildings. A total of 20 new jobs and 9 new buildings were added.

Technology
New techs to research.

Policies
New policies to enrich the experience and roleplaying aspects:

Economic Stance: Free Market/Planned
Authority Stance: Centralized/Federalized
Education: Public/Private
Healthcare: Public/Private
Mass Media: Free Media/State Media
Environmental Regulation: Reduced/Moderate/Increased

And new trade policies:

Innovation & Progress
Growth & Construction
Social Development
Agricultural Subsidizing
Mining Subsidizing

AI Personalities
All AI Personalities were tweaked to take into account the new Ethics.

New personalities are added:

Collective Traders
Elitist Snobs
Preservationists
Machine Cultists

Ascention Perks
Currently there is one new end game ascension perk available for Machine empires and Machine Cultists.

WIKI[stellaris-revolutions.fandom.com]
DISCORD[https://discord.gg/upkkttX8KE]

Special Thanks and information
This mod is a recollection and improvement of the original Ethics and Civics Classic. The goal is to keep an updated and as complete working and bug-free version as possible for the community to enjoy. We will be adding civics and balance changes if they fit the overall theme of this fork from other forks. And also adding original new content and improvements.

Special thanks to the following individuals for their great work:

Petruxa’s and the Ethics and Civics Classic 2.8 where this fork started from
Wooly Woolwine and Hypno from the SCM Overhaul and their new great Civics that are added to this fork.

Anyone is, of course, free to fork this mod, take parts of it as you see fit. As long as you mention the original creator(s).

Compatibility
It can be assumed any mod without a compatibility patch or explicit support for this mod will cause issues.
Here a list of mods that are known to be compatible.

There is an UI Overhaul Dynamic compatibility sub mod
Tiny Fleets and Tiny Outliner
Any emblem or palette colors mods
Any mod that adds shipsets or portraits without new civics
Amazing Space Battles
Gigastructural Engineering & More
Story packs (Archaeology Story Pack, Precursor Story Pack)
StarTech AI compatibility sub mod

Note: Always load this mod as last, instead explicitly stated.

Modified Files
Other mods that also override these files will cause issues.

buildings
armies
districts
pop_jobs
deposits
00_diplomacy_economy
diplomatic_actions
00_urban_districts
economic_categories
edicts
ethics
00_fallen_empire
governments
civics
policies
factions, faction_events
resolutions
start of game effects changes to generate_start_pops
species_rights
starbase_buildings, starbase_modules
eng and soc techs