Banned! (3.4)

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Author: AlphaAsh

Last revision: 12 May, 2022 at 16:19 UTC

File size: 676.86 KB

On Steam Workshop

Description:

When suppressing a faction just ain’t good enough

This mod adds the ability to ban factions that aren’t supporters of your government ethos. For example, a militarist government cannot ban the militarist faction.

You must suppress a faction before you can ban it.

A ban is indefinite and can only be lifted by an edict.

Instead of vanilla costs:

Maintaining a ban costs 1 Influence a month.
Just suppressing a faction is free.
Promoting a faction costs 1 Influence a month.

Banning a faction will effectively kill the faction. It will go away. Pops who were in the faction will get a chunky happiness penalty. How long that lasts is somewhat random and can be up to 5 years.

If you lift a ban, the faction is likely to reappear very quickly, often instantly.


Built against 3.4.x
Should be fine with a current save.
Not ironpants cheev compatible.
Modifies all files in common/pop_faction_types/

Fixing discrepancies between text and function of faction demands is beyond the scope of this mod.

Load Order: At the bottom probably.

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