Pleasure Houses and Casinos too!

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Author: fre3men

Last revision: 27 Nov, 2021 at 10:03 UTC

File size: 2.2 MB

On Steam Workshop

Description:

Stellaris version supported: v.3.2.*

Summary:

It allows building pleasure houses (and casinos too) and these in turn allow the job of pleasure workers. Policies!!! and faction demands, planetary decissions, modifiers, new habitat, and scandal events!. These jobs offer services and happiness to the population of the planet. The MOD is made with great care and dedication (a lot of highly level code). If the pop is charismatic, it offers more services, but if it has the repugnant trait, then less. And if the pops are enslaved, they also generate trade value (on slave planets they don’t generate trade value). Depending on the planet, there will be more jobs. Normal planets, penal colonies and habitats, 2 jobs. Resorts colonies offer 4 jobs. Ring planets and city planets offer 6 jobs.

Pleasure House Building

Only one per planet. This building generate 2 housing spaces and, depending on the type of planet, a number of pleasure jobs. Requires 600 minerals. AI can build it. Mechanical, Hive, Lithoid and Fallen Empires can’t build it.

Jobs of pleasure workers

They are in the worker stratum. They generate services and happiness to the planet but the maintenance of consumer goods is much greater. If they are slaves, they generate (only on non-slave worlds) trade value (and their maintenance is less). Only sapients can make this type of jobs (robots, lithoides… no). There is priority, slaves first and if they have a repugnant trait, no priority.

Robotic technology: Pleasure Circuits

Now robots, droids and synthetics (under a regular empire) will be able to do the work of pleasure. It is a technology that requires that of Robotic Workers. Maintenance is less, as slaves.

This mod include:
  • Pleasure House building
  • Casino & Luxury Hotel building*
  • New job of pleasure workers
  • New Policies
  • New Edict*
  • Faction demands
  • Technology for robots, droids and synthetics
  • Technology for new edict*
  • Planetary decision for "standard" planets
  • Planetary modifier for "standard" planets
  • Planetary decision for habitats*
  • Planetary modifier for habitats*
  • New habitat!!! Offshore habitats! with new disctrict
  • Event: For habitats with casinos*.
  • Event: Scandal event that can appear each 5 years with 10% of probability, only if you have at least 3 pleasure houses building in a sector that has governor. If ocurr, the governor must leave! or you can pay for hide it.
  • Config Menu! (event pleasure_workers.69)

For use Config Menu:
With this config menu, you can enable or disable pop faction demands and scandal events. Open Commands Console Window and type: event pleasure_workers.69

* For use these features, you need the Utopia DLC.

Language:

English and Spanish
The language dependency is a bit highest. If someone else wants to help translate into other languages, I will update the mod and indicate the author of the translations. Any errors in the text, translation, misspelling … please indicate it in a comment and it will be fixed for future updates.

Compatibility:

Savegames
No problem with saved games (both to install it and to uninstall it). Recommended to remove buildings before uninstall.

Another mods
This mod modify three original files (from pop_faction_types, progressive, traditionalist and technologist). If another mod modify these files, the demands not appear (if you load this mod before) but not crash this mod. Also modified two vanilla scripted policies (slavery and robot workers), habitat major capital building, scripted trigger of check capital buildings and two districts (industrial and science). In addition, it is compatible if you use SE-HUMAN skins.

Give your support:


If you liked this MOD, you can always rate it for good 🙂
If there is a problem with it, please post a comment to see if it can be fixed. Also post if you want to give your opinion.

Unfortunately there are some trolls, haters and even envious people who give negative rates to mods as sport. These mods require many hours of programming and even the thumbnails are taken care of. Give likes is the most effective way of thanking mod developers for these free works that we make and very usefull to motive us to make more improvements and new mods. Thanks.

Notes:

Bug?! – Issues
It has been tested in many games for a long time, adjusting and balancing the mod.
If you use the decision of Bender Laws in a habitat, you must close the planet view window and reopen for see well the districts.

Some of my other mods:

Click on the image to go to my Workshop Steam Stellaris profile.

Note: For whatever reason, this article is "censored" and the options have limited. I guess in the game you can destroy planets, enslave civilizations or eat them, destroy solar systems, terrorism in your planets, purge people, genetically modify them, ban them from reproducing, take away their lands, oppress nations… but to somebody don’t like see a mod as this (words as pleasure? heart icons? OMG). Things of these times that we live.

Well, then Casinos too!!!!!!!