Additional Vanilla Buildings v3.2.2
Additional Vanilla Buildings updated to 3.2.2.
Original mod by Sam_:
https://steamcommunity.com/sharedfiles/filedetails/?id=2647352508&searchtext=additional+vanilla+buildings
3.1.2 update by Norma:
https://steamcommunity.com/id/propperbruhmoment/myworkshopfiles/?appid=281990
This is a standalone mod, it does not require the original mod(s)
Changed for 3.2.2:
– Made changes to hydroponic farms and food production buildings to use anglers instead of farmers where appropriate. The food production buildings have the same number of anglers as farmers (in line with both vanilla buildings). T2 hydroponic farms give 3 anglers (vs 4 farmers, or one angler for vanilla hydroponics).
-Added compatibility with Merger of Rules so you should be able to build/upgrade vanilla buildings with upgraded capitals from this mod (with the 3.1.2 mod merger of rules overwrote this behavior if you had both)
-Added compatibility with Gigastructures (Ministry of Production upgrades will give cultivators bonuses if gigastructures is also installed)
Let me know if you have any issues/bugs/incompatibilities/suggestions.
Compatibility notes:
Place this mod below Gigastructural Engineering in the load order
Known incompatibilities (these may be fixed in later versions):
-Ethics and Civics Classic (this mod makes heavy changes to some buildings and will cause issues, place above AVB in load order for partial compatibility but this will overwrite some of EaCC functionality related to buildings)
-Traditional Thinking (has a couple of minor compatibility issues with certain buildings, will probably fix this in an upcoming patch)
-Unlock More Building Slots