! Reworked Tactical System [Balance BETA] !
The following machine translation
The following machine translation.
Mod is also internal to machine translation.
At present, only the original weapons have been balanced.
==============The numerical balance (public test) of the original weapon based on the grand battlefield needs to be placed below the grand battlefield===============
1 point defense is modified. Now repeatable technology no longer increases the damage of point defense (the affected weapons are: strike craft, anti-aircraft guns, laser point defense)
2. The HP of aircraft and missile increases, which matches the point defense damage (too strong or too weak, please leave a message. I’m a little busy recently, so I didn’t conduct a detailed test)
3. Reduced energy demand of strike craft
1 slightly increase the initial health of the ship
2. The strike craft are rebalanced and now divided into strike craft, small attack strike craft, bombers strike craft and energy torpedo strike craft. The range of strike craft is shortened to 50, which can be regarded as a point defense strike craft. It can be modified with special effects. At the same time, it can not be regenerated in battle. It is mainly used for the escort of carrier. The range of Small attack strike craft is 250 ,The special effect of small attack strike craft is laser. It mainly corresponds to s-slot weapons. It is used to attack small ships. It can be regenerated into one in 10 days in battle. The range of bomber strike craft is 250 ,The special effect of the bomber strike craft is to drop bombs. It mainly corresponds to m-slot weapons. It is used to attack medium-sized ships. The combat regeneration is one in 10 days. Energy torpedoes strike craft, the range of Energy torpedoes strike craft is 250, it corresponding to l-slot weapons, mainly attack large ships. The battle regeneration is one in 10 days
3. Increase of aircraft carrier ship energy
4. Bug repair of swarm s slot capable of air defense
5 strike craft technology unlocks strike craft and small attack aircraft
6 cruiser technology unlock bomber
7 battleship technology unlock energy torpedo
8 fixed the bug that Titan and battleship hull health increase did not take effect,But the modification of the Titan’s capacity was cancelled
9. Improve the tracking of point defense and missile evasion.
1. Greatly reduce the accuracy and tracking of all weapons, but increase the single damage accordingly, and the daily damage remains the same（ Enhance boat survivability)
2. Add slot a chip "weapon overload computer" to increase the weapon damage of the ship by 5%.
3. Reduce armor value by 10%. Armor now has 10% less HP than shield at the same level
No longer compatible with NSC2. If you need to use it together, please modify the component yourself_ Templates folder and ship_ Size folder
At present, the test has come to an end. New weapons will be added later.
This mod has the following changes:
1. The pre mod is adapted.
The minimum engagement distance is changed to 50, the regeneration speed of aircraft carrier is reduced, the number of aircraft is reduced, but the damage is increased accordingly.
2. Balanced the shooting down of missiles and strike craft, and repeatable technology no longer increases the damage of point defense. Laser spot defense has a good effect on missiles and anti-aircraft guns have a good effect on aircraft.
Now shooting down is only related to hit and tracking
3. Technology tree optimization
ship health increase technology has moved from engineering to physics, and can unlock some ship section
The attack and defense of combined cycle technology ensures that each infinite level cycle is less than 5.
Physics: energy weapon attack and defense merge, add shipborne aircraft attack and defense cycle
Society: military offensive and defensive integration
Engineering: kinetic energy weapon attack and defense merger, explosive weapon attack and defense merger, defense platform attack and defense merger; Research on attack and defense of carrier aircraft
4. Recalculate the balance of weapon data.
Cancel the dual penetration attribute of weapons. The three attributes, kinetic energy, mixing and laser respectively correspond to the characteristics of armor, no attenuation and shield.
Damage, hit, tracking and range are balanced
S 10 P 10
M 26 G 26 ， 32 ，64
Neutral creature slot damage is 2 times or more
The missile can be installed in the M slot
The point guard can be installed in the s slot
The point guard can be installed in the s slot
now divided into strike craft, small attack strike craft, bombers strike craft and energy torpedo strike craft.
The range of strike craft is shortened to 50, which can be regarded as a point defense strike craft. It can be modified with special effects.At the same time, it can not be regenerated in battle. It is mainly used for the escort of carrier.
The special effect of small attack strike craft is laser. It mainly corresponds to s-slot weapons. It is used to attack small ships. It can be regenerated into one in 10 days in battle.
The special effect of the bomber strike craft is to drop bombs. It mainly corresponds to m-slot weapons. It is used to attack medium-sized ships. The combat regeneration is one in 10 days.
Energy torpedoes strike craft, corresponding to l-slot weapons, mainly attack large ships. The battle regeneration is one in 10 days
The overall weapon expectation is the same when the target 1 / 3 hull + 1 / 3 armor + 1 / 3 shield. When the proportion of any one is different, the output expectation will widen the gap.
In the later weapon cycle period, you can choose any weapon attribute to cycle, and there will be no dominance of the original arc.
5. The hull is balanced
Weakened the Dodge of the hull and increased the HP
New aircraft carrier hull
Titan added x-groove hull
Increase "juggernauts" aircraft carrying capacity ,The number of docks increased to 4
Battle line increases aircraft hull
Cruising increases aircraft hull
Expulsion increases the hull of the aircraft
6. Accessories balance
Radar tracking bonus reduced
Combat computer attribute bonus modification, combat mode modification, and change the description to make it consistent with the actual behavior mode (try to stay at the maximum range attack).
New combat computer and behavior mode
Added 2 a-slot chips, + 5 tracking and + 5% weapon damage
Kite carrier: the ship will stay at a distance of about 200 and flee when the enemy ship approaches.
Hero computer: the player needs to control the operation without any behavior mode.