Eclipse improvements

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Author: [Phönix] Xaneas

Last revision: 15 Oct, 2019 at 15:26 UTC

File size: 158.72 KB

On Steam Workshop

Description:
For Stellaris Version 2.4.1 and above.
This mod is NOT Achievement compatible.

I’m currently updating this mod to 2.4.1 and removing unneeded stuff.
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This Mod makes changes to Vassals, Civics, AI and other little things that bother me.
The changes are still being tested. Work In Progress!

Fixes for Vanilla:

  • Fixed Fanatic Purifier localisation (it says ship build cost -25%, but it’s -15%).

Subjects:

  • Demand vassalization, tribute and subsidiary can now be used without being superior.
  • Vassals now must pay 5% Tax. Similar to tributes, but less.
  • AI Vassals now use "cheats". They get 50% from what the other AI’s get. They hopefully don’t Starve to death anymore.

Civics:

  • Feudal Society can not integrate Vassals anymore.
  • Feudal Society is a start civic and cannot be changed after gamestart.
  • Feudal Society enables a Policy to control the expansion of Subjects.
  • Feudal Society enables new Policys to control the Taxes from Vassals, up to 10%.
  • Added new Starbase Upgrade Civic that adds 2 Medium Weapon Slots, 1 Large Utility Slot and +25% Hull to all Starbases.

AI:

  • Changed Cheats for Ai. It now have less visible Cheats and more Cheats that supports the confused behaviour.

Starbase:

  • Replaced the "Hyperlane Registrar" with the "System Registrar", a building that gives ships in the system bonus to hyperdrive, disengangement chance and ship speed.
  • Replaced the "Communications Jammer" with the "Distortion Field Generator", a building that cloaks the system from sensors like in a nebula and gives enemy ships debuff to hyperdrive, disengangement chance and ship speed.

End of Cycle:

  • Chance to get the End of Cycle Covenant is now the same as the other Covenants.
  • Increased the deadliness of the Reckoning, a little bit… have fun lul.
  • The Reckoning now creates a Shroud Manifestation when it absorbs a Planet with Pops on it.
  • The End of Cycle now should be as strong as a End Crisis.

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Some Infos:

  • This Mod is not balanced for scaling AI.
  • The "Protection Racket" Tradition from Domination also works for income from Vassals.

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Compatibility:
This Mod should be compatible with any popular mod.

Please post if there are any bugs or mods that are not compatible. Thank you!