Better Ultimate Economic Plan

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Author: Dragatus

Last revision: 1 Mar, 2021 at 08:01 UTC

File size: 116.74 KB

On Steam Workshop

Description:

This simple mod was created to test if my suspicions on what broke the endgame AI are correct.

So for a bit of background the economic AI in Stellaris uses so-called economic plans. An economic plan gives the AI target values to aim for the income of various resources, for population, for research, Unity, and sprawl. There is one for the early game, one for the midgame, one for the endgame, and finally once that has been reached there is an Ultimate economic plan.

The problem is that the Ultimate economic plan is terrible. Compared to the Endgame plan it aims for 33% more research and 567% more pops with no increases in the targets for basic resources or Alloys, which is absurdly out of balance. I suspect that this results in the AI reaching all its production values and then just waiting for pops to grow without giving them jobs. I don’t know it for sure yet, hence this mod was made to test the hypothesis.

The mod changes the plan to aim for a more modest increase in population, but a massive increase in research. Desired alloy production is also doubled from 500 to 1000 per month and the AI will want to have 500 surplus energy instead of 100. That should keep it from panicking every time it moves a fleet away from a starbase with crew quarters.

If you’re interested in this mod you might also be interested in my Economic Flavor mod which makes empires use different economic plans based on ethics so that a materialistic empire will focus more on science while a militaristic one will focus more on alloys.

You can also check out my Stellaris workshop for all my other mods too.