The Necrotic Plague

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Author: Flying Scorpion

Last revision: 25 Jan, 2021 at 18:37 UTC

File size: 150.53 KB

On Steam Workshop

Description:

Adds a custom origin called "Tomb World Necrophages" – which is a combination of Tomb World, Necrophage, and Void Dwellers origin. The empire is infected by a plague, the plague spreads whenever a host carries it to another planet (so conquering planets, migration, refugees, fallen empires requesting you to donate a pop, etc). The plague is designed to be a bad thing for other empires but an "okay" thing for you (the tomb world necrophage).

This is my second mod EVER, and it’s a pretty big project for me. Hopefully everything works out fine, but the bigger the scope, the more opportunities for problems to arise.

Here’s some of the features:
-Starts you off on an infected Tomb World, with habitat technology and a custom blocker.
-Class B star on startup.
-Special plague clouds surround infected planets and habitats (should be disabled for ringworlds and such).
-Special planetary decision: quarantine pop.
-Special planetary decision: cleanse planet (which purges undead).
-Empires will get quite unhappy with you if the plague gets out of control.
-Options menu at the start controls how easy or hard it is to spread the plague.
-Custom script on game startup helps AI be able to play this origin without sucking donkey balls.
-Pop growth puzzle for you math wizards to figure out. (tell me if it’s broken, please)

-AND MORE

I recommend combining this mod with my other mod, "Actual Reanimated Armies" https://steamcommunity.com/sharedfiles/itemedittext/?id=2273587346

Neither of my mods overwrite any game files.

Support me on Patron: https://www.patreon.com/flyingscorpion

Special thanks to "The really derpy alien" (the first beta tester) for providing helpful feedback and great ideas on how to improve this mod.

Space Necromancer Artwork is from here: http://rollforcombat.com/podcast/020-mo-dupinsky-fishin-reptilian/