Just A Vanilla Style Econ. Rework

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Author: Laneer

Last revision: 5 Jan, 2021 at 13:06 UTC

File size: 1.09 MB

On Steam Workshop

Description:

JAVSER for 2.8
Inspired by Stellaris Immortal.

CHANGELOG

– Reduced amount of pops at the start and throughout the game by roughly half, more or less.
– Jobs from Buildings is now 1/2/4 (from 2/5/8)
– Building and District upkeep is moved over to pops instead, pops now cost 1 energy each.
– Pop ‘Demotion’ is eliminated.
– Stratums now cost the same amount of energy to resettle. (100)
– Housing techs now increase District slots by 1 instead.
– Prosperity; Colonization Fervor now increases growth from Immigration by 50%
– Machines no longer get an additional pop on colonizing.
– Harmony; Kinship now increases Minerals from Unemployed pops by 1
– Pop growth speed reduced by ~33% globally.
– Housing now affects Growth and Assembly speed directly.
– Urban districts (replacing City, Hive, Urban) provide less housing, and Rural districts do not provide housing.
– Changed housing building to provide a District slot instead of housing or amenities. (Trading a Building for a District)
– Clinics buffed and given a food/mineral upkeep akin to Spawning drones.
– Agrarian Idyll disabled until i figure out something cooler to do with it.
– Government Civics (Aristocratic Elite, Technocracy, Merchant Guilds, Exalted Priesthood and now Shared Burdens) completely replace Administrators with their respective ruler type.
– Shared Burdens removes Ruler jobs entirely, replacing them with appropriate specialist and or clerk jobs.
– Materialists no longer required to allow AI/Robots
– Spiritualists no longer required to ban AI
– (not including fanatic variants)
– Materialists no longer blocked from Psionic Theory. Because magic is still science.

PLANNED:
– Have resource edicts modify upkeeps and outputs of respective jobs differently. (i.e. +2 Minerals for +1 Alloys per Metallurgist)

NOT PLANNED:
– Update mod after 2.9

OVERWRITES
– 00_colony_types.txt
– 00_urban_districts.txt
– 01_arcology_districts.txt
– 02_rural_districts.txt
– 03_habitat_districts.txt
– 04_ringworld_districts.txt
– 00_ethics.txt
– 00_social_classes.txt
– 01_gestalt_drones.txt
– 02_other_categories.txt
– 00_other_jobs.txt
– 02_specialist_jobs.txt
– 03_worker_jobs.txt
– 01_start_of_game_effects.txt
– 00_eng_tech.txt (annoyingly)
– 00_soc_tech.txt
– 00_expansion.txt
– 00_harmony.txt
– 00_prosperity.txt
– game_start.22
– game_start.23