(FPS)Job Rework

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Author: Cephalon Sithalo

Last revision: 31 Mar, 2020 at 05:47 UTC

File size: 41.98 KB

On Steam Workshop

Description:

I heard that a fair amount of lag comes from the game always calculating, recalculating, rerecalculating & calcula-recalculating pops working at jobs.
So I condensed pretty much every job into one do all job called Working Population.

Instead of structures providing a job to produce resources they provide a chunk of resources themselves.
Capital structures produce Working Population job slots that grow with the amount of pops on the planet so that there are not large amounts of open job slots.
Working Population gives a multiplier to all resources produced on a planet.

Although I am unsure how good the economy is. Im bad with economy so idk what needs a nerf or buff. Feel free to leave thoughts down below.

As the vid shows above the improvement is rather stellar. 2430 a month takes only 40 seconds instead 1:30…

Overwrites:

Buildings:
00_capital_buildings
01_pop_assembly_buildings
02_government_buildings
03_resource_buildings
04_manufacturing_buildings
05_research_buildings
06_trade_buildings
07_amenity_buildings
08_unity_buildings
09_army_buildings
10_deposit_buildings
12_event_buildings
14_branch_office_buildings

Districts:
00_urban_districts
01_arcology_districts
02_rural_districts
03_habitat_districts
04_ringworld_districts

Economic Categories:
00_common_categories