Human Fallen Empires ESC/NSC Patch

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Author: Holzwurm #MaStGrAg

Last revision: 30 Jun, 2020 at 09:15 UTC

File size: 9.22 KB

On Steam Workshop

Description:

This patch fixes the problem of a pathetic human fallen empire while playing with ESC and NSC.

Works with 2.7+! Might also work for other mods that add ship components. Does not necessarily need ESC and NSC, works as well with only one of them

The Problem:

Human Fallen Empires get advanced tech and cant use them because they lack the needed resources (for example Dark Matter for NSC).

What i changed:

– Human Fallen Empires start with tech level 7 instead of 5 but don’t get any rare tech.

Pros:

– Human Fallen Empires can now build ships properly.
– Human Fallen Empires don’t get any tech they shouldn’t have (like crisis tech)

Cons:

– Human Fallen Empires don’t have any special fallen empire tech.
– Human Fallen Empires don’t get any low level rare tech.

Compensation:

– Human Fallen Empires can now do actually some research.
– Human Fallen Empires get a flat 700 research bonuses on every category, increasing it to 1k on each.
– Human Fallen Empires get flat 5 income for Dark Matter and Zro (So they can build rare NSC-Components later).

Compatibility and Updates:

This mod is compatible with every mod and will work for any mod that adds components, as long as the non-rare ones don’t need any new or special resources.

This mod will stay up to date, as long as the original mod doesn’t change anything to the country type human_fallen_empires.