AA’s Galaxy of Criminals

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Author: AlphaAsh

Last revision: 9 Oct, 2020 at 16:47 UTC

File size: 7.24 MB

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Description:

Not All Crime is Corporate

  • De-couples the Criminal Heritage civic from the Corporate authority.
  • Changes game rules allowing criminals and corporations to build branch offices on each other’s worlds.
  • Overhauls the Precinct House and Hall of Judgement to provide a worker-strata Security Guard job as well as Enforcer jobs.
  • Adds a new Law Enforcement policy, with one option providing a new Marshall job.
  • Adds a new Law Enforcer trait for Droids.
  • AI worlds with criminal operations will use the Crime Lord Deal decision.

Check out the slideshow for more details.

COMPATIBILITY
Do not use with AlphaMod 2.7’s supplement Civic Virtues. All of this mod is in that already.

Over-rides the following vanilla files:
common/buildings/02_government_buildings.txt
common/decisions/03_crime_decisions.txt
common/pop_jobs/02_specialist_jobs.txt
events/crime_events.txt

Over-rides the following individual elements:
(civic) civic_criminal_heritage
(rule) can_build_branch_offices
(rule) can_support_branch_offices
(rule) can_build_branch_office_on_planet
(rule) is_criminal_syndicate_rule

Load Order: Try the bottom.




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Required DLC:

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