Better War Doctrines (Ethics and Civics Alternative)
This version removes the ethics changes my original mod made to make it compatible with Ethics and Civics Alternative.
Reworks War Doctrines and adds Army Doctrines. Adds an Scorched Earth decision. Scorched Earth destroys all buildings and districts on planet and evacuates all pops. Habitats are destroyed. Adds land titans (similar to cybrex and mega warforms for organics),
Changes to War Doctrines
- Defense in Depth
Home Territory Fire Rate: +100%
Ship Build Speed (Defensive War): +33% - Hit and Run
Combat Disengagement Chance: +33%
Emergency FTL Damage Risk: -25%
Sublight Speed: +10% - Rapid Deployment
Sublight Speed: +20%
Jump Charge Time: -25%
Jump Cooldown: -25%
Jump Drive Range: +25%
Armor Damage: +30%
Shield Damage: +30%
Hull Damage: +30%
Strike Craft Damage: +50%
Strike Craft Attack Speed: +50% - No Retreat
Disengagement Chance Reduction: 100%
Emergency FTL Jump Cooldown: +50%
Ship Fire Rate: +33%
Force Disparity Combat Bonus: +33% - Mass Assault
Naval Capacity: +25%
Ship Build Speed: +25%
Ship Build Cost: -25%
Ship_Upkeep: -25%
Armor Hit Points: -20%
Shield Hit Points: -20%
Ship Hull Points: -10% - Harmonious Swarm
Gestalt only
Ship Evasion: +10%
Ship Experience Gain: +1000%
Leader Experience Gain: +50%
Incorporates Ground Combat Improved
Ground Comabt Improved adds Land Warfare Doctrines to help improve the planetary invading experience.
- Defensive Combat
Defensive Army Health: +30%
Defensive Army Damage: +10%
Defensive Army Morale: +15% - Overwhelming Force
Assault Army Damage: +25%
Assault Army Morale: +10%
Army Disengagement Chance: -10% - Guerrilla Warfare
Army Morale Damage: +30%
Army Disengagement Chance: +10%
Defense Army Morale: +20%
Army Damage: -10% - Strategic Restraint
Army Disengagement Chance: +20%
Assault Army Damage: -5%
Army Health: +10% - Unending Wave
Army Build Time: -33%
Army Cost: -25%
Army Damage: -10%
Army Morale Damage: -10%
Assault Army Health: -10%
Army Disengagement Chance: -10% - Harmonious Swarm
Gestalt Only
Army Disengage Chance: -10000%
Army Experience Gain: +1000%
Leader experience gain: +50%
Other Balancing Changes added.
- All armies have 50% more health (base health has been changed from 200 to 300)
- Armies are 20% more likely to succesfully disengage
- Orbital bombardment damage to armies reduced by 25%
- Choose one of four ground combat doctrines to improve the way your empire wages planet-side war.
- Improve how the AI picks a ground combat doctrine. (warlike empires will now pick overwhelming force, while peaceful empires will focus on defense. Some empires will pick guerilla warfare, but most will take strategic restraint)