Building Cap Removal 2.6+

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Author: Half Phased

Last revision: 27 Apr, 2020 at 20:12 UTC

File size: 45.06 KB

On Steam Workshop

Description:

This mod removes the 1 per planet limit on 6 buildings, allowing you to fill a planet with these buildings. As a rule, these tweaks are made to allow specific civcs/authorities/ascenscion perks to get the most out of their unique buildings.

After all, why wouldn’t a hive have multiple spawning pools?
Buildings changed:

  • Noble Estates
  • Cloning Labs
  • Spawning pools
  • Gene Clinics
  • Machine assembly plants
  • Robot assembly plants

This mod is compatible with other mods that DO NOT change the above buildings. If another mod does change those buildings, then one of the will overwrite the other, and either building cap or the other mod will not work.