PJs :: Better Buildings
Improving some buildings which I find are a bit too weak, or added at a too late stage. I’ve also slightly improved some of the resource buildings by adding more job slots to them. I have also increased the initial mineral cost, and the energy upkeep to give them a bit of balance.
- Chemical Planet (+1 job)
- Crystal Plant (+1 job)
- Expanded Warren – +housing, +maintenance drone
- Hive Warren – +housing, +maintenance drone
- Hydroponics Farm (+1 job)
- Institute – access on normal upgraded capital
- Maintenance Depot – +maintenance drone
- Ministry of Production – access on normal upgraded capital
- Psi Corps – access on normal upgraded capital
- Refinery (+1 job)
- Sentinel Posts – +patrol drone
- Betharian Power Plant (+10 energy +2 jobs)
- Crystal Mines (+1 job)
- Gas Extractors (+1 job)
- Mote Harvesters (+1 job)
- Xeno Zoo (+1 job)