Banned! (2.6)
This mod adds the ability to ban factions that aren’t supporters of your government ethos. For example, a militarist government cannot ban the militarist faction.
A ban is indefinite and can only be lifted by an edict. Maintaining a ban costs 1 Influence, same as suppressing a faction.
Banning a faction will effectively kill the faction. It will go away. Pops who were in the faction will get a chunky happiness penalty. How long that lasts is somewhat random and can be up to 5 years.
If you lift a ban, the faction is likely to reappear very quickly, often instantly.
COMPATIBILITY
Built against 2.6.x.
Should be fine with a current save.
Not ironpants/cheev compatible.
Modifies all files in common/pop_faction_types/
Fixing discrepancies between text and function of demands is beyond the scope of this mod.
Load Order: At the bottom probably.
CREDIT: Lavo, for saving me time.






