Banned! (2.5)

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Author: AlphaAsh

Last revision: 29 Feb, 2020 at 13:39 UTC

File size: 808.96 KB

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Description:
When suppressing a faction just ain’t good enough

This mod adds the ability to ban factions that aren’t supporters of your government ethos. For example, a militarist government cannot ban the militarist faction.

You must suppress a faction before you can ban it.

A ban is indefinite and can only be lifted by an edict. Maintaining a ban costs 1 Influence, same as suppressing a faction.

Banning a faction will effectively kill the faction. It will go away. Pops who were in the faction will get a chunky happiness penalty. How long that lasts is somewhat random and can be up to 5 years.

If you lift a ban, the faction is likely to reappear very quickly, often instantly.

COMPATIBILITY
Built against 2.5.x.
Should be fine with a current save.
Not ironpants/cheev compatible.
Modifies all files in common/pop_faction_types/
Works fine with AlphaMod 2.5. Not included in AlphaMod 2.5. Does not need AlphaMod 2.5.
Fixing discrepancies between text and function of demands is beyond the scope of this mod.

Load Order: At the top probably.

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