HostileAI

If you liked this item, please rate it up on Steam Workshop page.

Author: T.

Last revision: 19 May, 2016 at 06:16 UTC

File size: 28.67 KB

On Steam Workshop

Description:

First mod.
Basically I thought the AI was way too passive in Stellaris. I have played this mod a few times and have got stomped both times.

Here are the changes:

Increased opinion maluses between personality types and for interactions like broke alliance, new contact etc.
-> This means that Spiritualists will dislike Materialists more, Xenophobes dislike other species more etc.

Added attack option for more attitudes.
-> Previously an unfriendly civ wouldn’t consider attacking you so I added attack. I think that’s what it means anyway.

Increased border friction malus
-> Self explanatory, your neighbours will hate you more.

Decreased HIGH_THREAT_THRESHOLD by half
-> Civs will think you are highly threatening more easily.

Doubled AI_AGGRESSIVENESS values
-> AI should be more aggressive.

Increased AI spending on military.

Decreased threshold for AI to consider player a threat.

Decreased relative strength required for an AI to become aggressive.
-> This means that an AI will declare war if they have less of a power advantage.
This was set to 2 so an AI would only attack if they had twice their enemies strength. I set this to 1.5.

Disclaimer: I haven’t made it to late game with this mod because i’m terrible at games so I don’t know how this will affect late game.