!Unofficial Machine Intelligence DLC v2.3.3

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Author: XVCV

Last revision: 14 Oct, 2019 at 03:14 UTC

File size: 195.11 MB

On Steam Workshop

Description:
Summary
Stellaris v2.3.* compatible

This is legacy version of my Unofficial Machine & Synthetic Empire DLC Mod.

This mod adds followings related to Machine & Synthetic empires depend on situation:
Custom Start Screen / 13 Empire Emblems / 14 Loading Screens
3 Army Types / 1 Bombardment Stance / 5 War Goals
13 Ascension Perks / 10 Special Projects
8 Buildings / 17 Districts / 19 Pop Jobs
12 Decisions / 3 Policies / 6 Edict
14 Civics / 2 Government Types
1 Starbase Building and Module
5 Planet Classes
13 Technologies
16 Traits
1 Relic

1 Shroud Modified for Machine Intelligence Empire
7 Custom textures / 2 Custom UI

Patch Note Here!

Compatibility Patch for mods

Built-in district compatibility patch is included, for Universal District Patch or District Overhaul so you can select one of them, but do NOT use them together.
Or if you do not use any other mods that overwrite vanila district files, you don’t need to use them.

Beta Features

Processing Resources
Proessing Resources is a representation of sum of every physical resources can be used to process something or the processing power itself. ‘Machine Intelligence’ Empire will get advantage or disadvantage depend on stockpile amount or monthly income, check empire modifier.

You can gain more by: 1 Building ‘Processing Unit’ buildings on the surface of colonized planets. 2. Buying more on the Market.

Use this patch if you can’t see resource icon on top bar

you can select whether this feature to be enabled or disabled, check ethics tab.
Main idea of this mechanism is belong to youtube user ‘Alpha1 Games’, you can find it at comment section of: https://youtu.be/NVeIDA9ec40

It’s in beta testing now, so there could be a bug or issue.

Main Features

Synthetic Ascended
Civic allows you to start the game as non-gestalt synthetic ascended empire.
You must choose non-gestalt authority to select this one.

Trading Machine
Civic allows a machine empire can collect trade value and form commercial pact.
It also unlocks buildings and jobs related to trade value.

Nano Assimilators
Civic allows you to gain one main species pop by purging a xeno pop.
It also grants new war goal.

Machine Heritage
Civic allows you to start the game with machine homeworld.
But your pops will suffer penalty on habitability by 30% in other planets except machine worlds.

Individual Mind
Ascension Perk makes your gestalt machine empire into non-gestalt synthetic ascended empire through special project.

United Mind
Ascension Perk makes your non-gestalt synthetic ascended empire into gestalt machine empire through special project.

Hybrid Machine Project
Ascension Perk grants new special project that gives you a ‘Organic-Machine Hybrid’ species.
The species can grow naturally without assemble drone, and can have some of both biological and mechanical traits. It also can use most of species portrait.

the Shroud
Modified for Machine Empire, some effect is changed and some event is edited or removed,
can access through special project of ‘Shroud Protocol’ ascension perk.

Central Core Modification
Edict allows you to add trait to the ruler of machine intelligence.
It is unlocked by ‘Central Core Modification’ technology, and provided with custom UI.

Leader Class Unit Manufacture
Edict allows you to create customized leaders.
Select skill levels and traits, then click ‘Proceed Manufacture’ button.
It is unlocked by ‘Leader Class Unit Manufacture’ technology, and provided with custom UI.

Mixed Evolution
Ascension Perk for driven assimilator.
It gives you 2 machine trait points, 4 organic trait points, and lower species modification cost by 33%.
It also adds research option for ‘genetic resequencing’ technology for advanced organic traits.

War Protocol: XT-489
Ascension Perk for determined exterminator.
It lowers war exhaustion by 10%, increases ship damage by 10%, and naval capacity by 10%.
It also grants you a special project depend on situations.
One gives you a total war policy, and other one is… If there is a machine fallen empire then turn them into determined exterminator and also let them to make alliance with you.

Underground Paradise
Ascension Perk for rogue servitor.
It allows a decision that makes underground sanctuary building in a planet which can be expanded once more. It also increases output of bio-trophy jobs.

War Protocol: Total War
Ascension Perk for non-determined exterminator. It unlocks new war goals rely on civics.

New Planets

Can be acquired by ‘Planetary Machine Project’ ascension perk.
Most of them run without pops but heat management is required.

Smart Factory
Specialized in alloys and strategic resources production.

Processing Unit
Specialized in research and processing resources production.

Data Center
Specialized in unity creation, empire-wide deviancy control, empire-wide menial drone output increasing. Some of its district requires pops to work.

And more I didn’t explained here!

Changed Planet Texture
Machine World

Overwritten Vanila Files
Stellariscommoncountry_types0_country_types.txt (line 383 to 385, line 420 to 435)
Stellariscommongame_rules0_rules.txt (line 616 to 626)
Stellariscommonpop_categories1_gestalt_drones.txt (all)
Stellariscommondistricts0_urban_districts.txt (all)
Stellariscommondistricts2_rural_districts.txt (all)
Stellarisinterfacemain.gui (all)

Special Thanks
Complex, maker of ‘Unofficial Hive DLC: Forgotten Queens’ Mod, for concept of this mod.
Alpha1 Games, for main concept of ‘Processing Power’ mechanism.
Life-seeded, my fellow friend, for some technical support of this mod.