Back To Med School
Currently, Gene Clinics and Cryo-Revitalisation Centres aren’t really worth building on planets. They tie up valuable pops that could be producing resources with a job that produces a small amount of amenities and provides a small bonus to pop growth. Because of how pop growth bonuses are calculated and the lack of overflow after growing a new pop, these benefits take a very long time to make an impact – roughly 100 years, give or take. Until that break point, you’re lagging behind anyone who didn’t bother investing into the tech, upkeep, and pops required.[imgur.com]
This mod attempts to tackle this issue by increasing the Pop Growth bonus provided by Healthcare Workers from 5% to 10%. This change might be imbalanced, but since I’m no mathematician, the only way to find out is by testing it. If I get complaints, I’ll dial it back to a more modest (but still significantly more potent) 7.5% Pop Growth per Healthcare Worker. Let me know what you think in the comments below.
This mod overwrites the pop_jobs/02_specialist_jobs file. It will conflict with any other mod that modifies this file. There is nothing I can do about this.
This mod was tested for version 2.2.3, the current test branch. It should work just fine with 2.2.2 however.