Powerful Traits

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Author: Estel

Last revision: 23 Feb, 2018 at 01:21 UTC

File size: 3.07 KB

On Steam Workshop

Description:

WARNING : This mod is CHEAT-like or just a cheat.

Ruler Trait

God (cost : 1000. -> you have to use console.) ( code : trait_ruler_god )
army_morale = 1
planet_army_build_cost_mult = -0.2
ship_upkeep_mult = -0.05
army_upkeep_mult = -0.1
country_ship_upgrade_cost_mult = -0.35
spaceport_ship_build_cost_mult = -0.05
ship_weapon_damage = 0.05
army_damage_mult = 0.10
planet_building_cost_mult = -0.1
planet_colony_development_speed_mult = 0.25
terraform_speed_mult = 0.25
shipsize_orbital_station_build_cost_mult = -0.2
shipsize_colonizer_build_cost_mult = -0.35
spaceport_module_cost_mult = -0.2
country_resource_influence_add = 1
edict_influence_cost = -0.2
edict_length_mult = 0.25
shipsize_outpost_station_build_cost_mult = -0.15
country_colony_influence_cost_mult = -0.15
shipsize_constructor_build_cost_mult = -0.25
shipsize_mining_station_build_cost_mult = -0.25
shipsize_science_build_cost_mult = -0.25
ship_anomaly_research_speed_mult = 0.33
navy_size_mult = 0.15
country_resource_unity_mult = 0.50

Scientist Trait

God Talented (cost : 1000. -> you have to use console.) ( code : leader_trait_godtalented )
ship_anomaly_fail_risk = -2
ship_anomaly_generation_chance_mult = 3
ship_anomaly_research_speed_mult = 3
science_ship_survey_speed = 3

Species Trait

Scientific Genius (cost : 8) ( code : trait_scientific_genius )
tile_resource_engineering_research_mult = 0.5
tile_resource_physics_research_mult = 0.5
tile_resource_society_research_mult = 0.5

Master of Labor (cost : 8) ( code : trait_master_of_labor )
tile_resource_food_mult = 0.5
tile_resource_energy_mult = 0.5
tile_resource_minerals_mult = 0.5

Master Minds (cost : 12) ( code : trait_masterminds )
pop_resource_output = 0.5

Omnipotent (cost : 5, and this is really a cheat) ( code : trait_omnipotent )
leader_age = 200
tile_resource_engineering_research_mult = 0.10
tile_resource_physics_research_mult = 0.10
tile_resource_society_research_mult = 0.10
tile_resource_food_mult = 0.10
tile_resource_energy_mult = 0.10
tile_resource_minerals_mult = 0.10
tile_resource_unity_mult = 0.5
pop_happiness = 0.1
pop_government_ethic_attraction = 0.50
pop_environment_tolerance = 0.30
pop_growth_speed = 0.5
leader_skill_levels = 5
species_leader_exp_gain = 1
pop_migration_speed = 0.5
pop_resettlement_cost_mult = -0.5
garrison_health = 3.0
pop_fortification_defense = 1.5
pop_consumer_goods_mult = -0.3
army_damage_mult = 0.3
army_morale_mult = 0.3
pop_robot_build_speed_mult = 0.5
pop_slave_resource_output = 0.10

maybe you need trait-point mods to use those species trait.