War Monger

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Author: docflamingo

Last revision: 16 Aug, 2016 at 10:10 UTC

File size: 69.63 KB

On Steam Workshop

Description:

1.2.5 compatible

WARMONGER overhauls warfare in Stellaris; affecting ground combat, War Demands, vassal relations, and planetary bombardment.

##### NEW ARMIES #####

8 new army types have been added to the game, each requiring a technology unlock:

*Powered Assault Armies: Powered assault armies have advanced combat training and are equipped with specialized combat exoskeletons.

*Powered Defense Armies: Powered defense armies have advanced combat training and are equipped with specialized combat exoskeletons, but cannot be transported from the planet.

*Heavy Assault Armies: Heavy assault armies are elite powered infantry with the best training and gear available. Inflict morale damage in combat.

*Heavy Defense armies: Heavy defense armies are elite powered infantry with the best training and gear available, but cannot be transported from the planet. Inflict morale damage in combat.

*Crawler Armored Corps: Wheeled and tracked armored fighting vehicles have been a mainstay of warfare since long before our species took to the stars and can overrun most infantry opposition. Inflict morale damage in combat.

*Hover Armored Corps: Gravity effect armored fighting vehicles are faster and more versatile than their more primitive counterparts and can easily overrun most infantry opposition. Inflict morale damage in combat.

*Walker Armored Corps: Walking armored fighting vehicles are the titans of the battlefield; massive in size, overwhelming in firepower, and able to negotiate a wide variety of terrains. They can easily overrun infantry opposition and inflict morale damage in combat.

*Atmospheric Fighters: These are dedicated atmospheric fighter craft designed for close support of ground units during an invasion. Inflict morale damage in combat.

##### WAR DEMANDS #####

*War Demand costs have been dramatically lowered so that you can fight more brutal wars for higher stakes.

*Vassalization and domination of your neighbors remains an option well into the late game.

*This will also speed up the game as decisive victories can be won in a single confrontation instead of requiring a series of protracted wars with a given empire to wear it down.

##### PLANETARY BOMBARDMENT #####

*Planetary Bombardment now inflicts considerably more damage on the target world.

##### OPINION MODIFIERS #####

*Your subjects no longer hate you for being powerful.

*Leaving Federations and alliances don’t incur such extreme penalties.

*Penalty for breaking away from an overlord is much more severe.

COLLECTION: This mod, and others I made to work with it, can be downloaded together in my "Overlord" collection: http://steamcommunity.com/sharedfiles/filedetails/?id=712692484

REPLACED FILES:

common/00_opinion_modifiers.txt
events/orbital_bombardment.txt

FUTURE PLANS:

*Ability to nuke planets from orbit (it’s the only way to be sure) and turn them into Tomb Worlds.

*Ability to force protectorates and tributaries into becoming vassals at the risk of inciting a rebellion.

*Biological warfare attacks.

*Ability to create and support disloyal factions in enemy empires.