Planetary Diversity

Unique Worlds
More Arcologies
Ascension Worlds
Vanilla Replacement Art
City Sets
Planet View
Gaia Worlds
Exotic Worlds
PD 4.3.*
PD 4.2.*
PD 4.1.*
Other old versions are available; please check out my workshop items.
This mod adds new artwork for habitable planets to the game.
The mod uses events to change the existing planets after the game starts and does not add more planets to a game.
You can only use the Vanilla terraforming link, but you can choose the planet portrait once the process is complete. To terraform Rare Worlds, you need the World Shaper perk. Additionally, the option to change portraits without changing the planet class thereby terraforms the planet to the same class.
PD divides Gaia worlds into three climate-specific types. Each type offers 100% habitability within its climate group and 50% across other groups. Terraforming between these three climates is possible. Additionally, the ‘World Shaper Project’ decision lets you grant non-Gaia worlds the same bonuses as Gaia worlds, enabling you to reap Gaia benefits without needing the same planetary portrait everywhere.
Uncommon, Rare, and Gaia Worlds have special bonuses and buildings. If you start on an Uncommon World, you gain nearby terraforming candidates of the type. While you can only have one active, you can have up to three rare buildings that start weaker but upgrade as you gain more tech. This applies to all the buildings. If a race cannot use said buildings, they don’t get them (i.e., non-food races don’t gain access to the food buildings).
Wet, Dry, Cold
These worlds have more space and are ideal for life to evolve, but the high gravity makes it harder for other races to live here.
Wet, Dry, Cold
These planets have a lower district count but have high mining opportunities.
Wet, Dry, Cold
These planets have fewer total districts but improved food and energy generation.
Although spawning for these rare planet classes is limited, the World Shaper Ascension Perk allows you to terraform any planet into a rare class. Regular worlds alter the planet’s appearance and provide a modifier.
Regular: Retinal, Forest, Lake, Tepid, Mushroom, Sakura, Moss, Marsh, Carotene
Rares: Megaflora, Petrified Woods
Regular: Cascadian, Crag, Swamp, Fog, Kelp, Pink Algae, Columnar, Tidepool, Barnacle
Rares: Reef, Archipelago
Regular: Atoll, Mangrove, Tepui, Cenote, Fungal, Aerial, Lilypad, Obsidian, Thunderstorm
Rares: Geothermal, Biolumen
Regular: Dune, Oasis, Outback, Coastal, Fungi, Ironsand, Cactus, Dust, Sodalite
Rares: Salt, Aquifer
Regular: – Mesa, Fog Desert, Mediterranean, Badlands, Succulent, Striped, Amethyst
Rares: Primal, Coral
Regular: Steppe, Prairie, Veld, Semi-Arid, Aspen, Sandstone, Turquoise, Calcite, Monsoon, Silvergrass
Rares: Sinkhole, Supercontinent
Regular: – Frigid, Glacial, Antarctic, Aeolian, Ice Spike, Crevasse, Ice Dunes, Ferrosprings, Supraglacial Lakes
Rares: Storm, Iceberg
Regular: – Bog, Mycelium, Mud, Basalt, Tuya, Cryovolcano, Treeline, Peatland, Travertine
Rares: Cryoflora, Lichen
Regular: – Boreal, Snow, Highland, Dune Forest, Fjord, Blossom, Taiga, Craton, Ravine
Rares: Glaciovolcanic, Lanthanide
Regular: Ash World
These are visual only and add a deposit to the planet. Otherwise, they are the same as their parent class.
Hothouse World, Diamond World, Chthonian World, Hot Gas Giant, Cold Gas Giant, Subglacial World, Volcanic World, Ethane Ocean, Hydrocarbon World, Cloudless Gas Giant, Carbon World, Iron World
Domed Colonies can only be established on vanilla or uncommon barren terraforming candidates to speed up their colonization. Functioning like standard colonies but with limited district size to reflect their specialized infrastructure, they are constructed through the megastructure interface or by right-clicking a planet with a construction ship. Like all terraforming candidates, they can be terraformed into any standard planet type once you have the Climate Restoration and Ecological Adaptation technologies.
Planetary Outposts are non-colonizable structures built using planetary decisions on colonies. They must link to an uninhabitable planet in the same solar system with the ‘Domed Base’ modifier. These outposts can only be constructed in systems that contain at least one habitable planet. While not colonies, outposts generate jobs based on the capital level of the linked colony—but only if the outpost planet has an ‘Intrasolar Network Hub’ deposit. Moon Bases, a type of outpost, allow you to choose which jobs they provide. You can change the job they provide via a decision on the moon itself.
This origin focuses on Domed Colonies and Planetary Outputs. You begin with one of each in your starting system and have the technology to produce more from the start of the game.
Mars and Venus have five custom portraits depending on whether the planet is uncolonized, a domed colony, wet, dry, or cold.
Do not use Planetary Diversity’s original art without permission. Do NOT put PD in a merged Mod Pack without permission (collections are encouraged). All art is done by the amazing HazPainting[www.deviantart.com]!
Revisions:
Old revisions of this mod are available below. Click the link to download.