!Compatibility Patch for Civics Redux and Buildable Ancient Buildings

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Author: requiemofreason

Last revision: 18 Dec, 2017 at 14:50 UTC (4)

File size: 7.17 KB

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Description:

Status: Update to 1.9.1 mostly complete, please report any bugs.

The excellent mod known as Civics Redux introduces a series of Civics called Commercial Idyll, Industrial Idyll, and Technological Idyll, counterparts of the vanilla civic Agrarian Idyll. Just as that civic causes farms to generate a small amount of Unity, you can now do the same with Power Plants, Mines, or Laboratories, respectively.

Unfortunately, the way that this was implemented involved replacing the vanilla versions of those structures with custom structures, which creates an incompatibility issue with some other mods like Buildable Ancient Buildings.

This is a quick and dirty patch to make these two mods play nice together.

What this mod does

Just like in Buildable Ancient Buildings, CR’s unique versions of Tier 5 Mines, Power Plants, and Labs are no longer homeworld-only structures. With the proper technology, they can be upgraded into the appropriate Tier 6 buildings from BAB (as can Betharian Power Plants). If controlled by an empire with the appropriate Idyll civic, each of these top-tier buildings will generate 0.5 Unity.

In keeping with the spirit of BAB, this mod also changes CR’s Tier 5 Power Farm to be buildable on planets other than your homeworld. This structure now upgrades into a special, power-producing version of the Agri-Processing Complex.

Requirements

Stellaris (tested with v 1.8.2)
Civics Redux (tested with v 1.5.2)
Buildable Ancient Buildings

Changed Mod Files

Buildings/01_cr_buildings.txt
Buildings/civic_redux_buildings.txt
Buildings/AB_buildings.txt

Changed Vanilla Files

None

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Required items:

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Civic ReduxSteam Workshop
Buildable Ancient BuildingsSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.