BreachCore
Powerful and energy hungry XL weapon thar rips heavily armored ships to butter. Perfectly accurate, but very long time between firing so using it against corvettes is a massive waste.
Can be used by vanilla battleships, but at a massive cost to other systems.
Is a dangerous tech, and has the same effect when researched as the jump drive, aka making the unbidden show up to wreck your face earlier.
DAMAGE NUMBERS IN IMAGE IS WRONG
>>Nerfed cooldown again, it should be balanced now
Highly recommended to be used with a large ship mod such as UberDreadnought
Overwrites "crisis_events_2.txt" (it’s not the end of the world if something overwrites my crisis file, but the tech loses it’s danger aspect)
Researchable after you have darkmatter researched
- XL
- Cost = 1500
- Power = -1100
- Damage = 1000-2250
- Shield Pen = 1.0
- Armor Pen = 2.0
- Cooldown = a month or so
- Range = 120
- Accuracy = 1.0
- Tracking = 1.0
- Has built in target selection AI to pick bigger targets
//WHAT DOES 200% ARMOR PEN MEAN?//
200% armor pen means that instead of doing X% less damage, you do X% more damage due to armor. So if you have 100 damage weapon without damage variance and hit a no-shield, 50% armor reduction ship, you will do 150 damage instead. Make sense?
//KNOWN BUGS//- The icon for the weapon looks weird (has black background) in the weapons picker, but looks perfectly fine everywhere else (ship designer or when looking at a ship in the fleet menu). This is due to the way .dds files handle transparency and is unavoidable but an extremely minor inconvenience.
//CREDITS//- Paradox for their game and their assets cause I am bad at art.
- Proximal Flame and his story[forums.spacebattles.com] which was the inspiration for this weapon. Highly recommend.
Revisions:
Old revisions of this mod are available below. Click the link to download.