Establish Embassy Auto Accept

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Author: ExcelsiorOne

Last revision: 13 May at 11:32 UTC

File size: 50.66 KB

On Steam Workshop

Description:
Establish Embassy Auto Accept

A tiny diplomacy quality-of-life mod for players who are tired of clicking yes to harmless embassy requests.
Stellaris already lets empires establish embassies, but every incoming proposal still asks for manual approval. This mod removes that bit of diplomatic busywork: if another empire can legally establish an embassy with you, the request is accepted automatically.

What it does
  • Automatically accepts Establish Embassy proposals.
  • Keeps vanilla restrictions intact: wars, rivalries, genocidal civics, Pompous Purists, and other normal blockers still apply.
  • Does not add new events, buildings, resources, policies, or AI personalities.
  • Does not make hostile or invalid diplomacy possible.

This is intentionally small. It changes one thing and leaves the rest of diplomacy alone.

How It Plays

When another empire sends an Establish Embassy proposal, it is accepted without opening the normal response prompt. You still get the normal embassy relationship afterward, but you do not have to babysit the notification.
It is meant for players who usually accept embassy requests anyway and want diplomacy to move a little smoother.

Compatibility
  • Game version: Stellaris 4.3.7
  • Save compatible: Yes. Safe to add to an ongoing campaign.
  • DLC required: None.
  • Conflicts: Only likely with mods that also override
    action_embassy

    in

    common/diplomatic_actions
  • Ironman: Disables achievements, because it edits gameplay script under
    common/
Known Notes
  • This affects embassy proposals globally. It is not limited only to the player receiving a request.
  • The mod preserves the vanilla
    possible

    checks for the embassy action.

  • If you use a large diplomacy overhaul, load order may decide which embassy behavior wins.
Other Stellaris Mods By Me
  • Post Survey Discoveries – adds late anomalies in already-owned, already-surveyed systems.
  • Logistical Convoys – adds spawned freight convoys, pirate ambushes, and supply-line pressure.
  • Tall Scorched Earth – adds a tall-friendly conquest doctrine for razing empty systems and balkanizing populated ones.
Support My Mods

If you enjoy my Stellaris mods and want to support future updates, you can buy me a coffee on Ko-fi:
Support me on Ko-fi[ko-fi.com]
No pressure. Ratings, favorites, bug reports, and balance feedback also help a lot.

Feedback

Bug reports welcome in the comments. If an embassy request fails when it should auto-accept, please mention what empires were involved and whether another diplomacy mod is active.
Thanks for playing.