Ascension Army Expansion

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Author: Lyv

Last revision: 11 May at 06:41 UTC

File size: 574.54 KB

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Description:

Ascension Army Expansion adds new endgame ground forces for multiple ascension paths that currently lack dedicated advanced armies. Each ascension route receives a distinct advanced army with its own style. Their overall power is balanced with reference to vanilla advanced units such as Mega Warforms, Cybrex Warforms, and Perfected Clone Armies, while each unit expresses strength through the fantasy of its own path.

This mod currently includes the following new armies:

Overclocked Augment Squad
An advanced army for standard Cybernetic ascension. These heavily augmented elite strike teams are equipped with military neural accelerators, experimental reflex overclock systems, subdermal armor, and other undisclosed technologies. They are expensive, slow to prepare, and best suited for precision assault operations.

Blessed Knights
An advanced army exclusive to the Cybernetic Creed origin. These fanatics truly regard augmentation as sacrament, bearing sanctified implants, heavy armor, and exceptional mental stability. This army is immune to morale effects and approaches heavy endgame units in combat performance, though its destruction causes extremely high war exhaustion.

Mind Ascendant
An army unlocked by Transcendent psionic advanced authorities. It is formed from converging thoughts and psionic echoes, lacking a body in the conventional sense. Its direct physical damage is limited, but it has extremely high health and devastating morale damage, while causing almost no collateral damage.

Psionic Colossus
An army unlocked by Corporeal psionic advanced authorities. It is a massive war entity shaped from pure psionic power, entering the battlefield as an enlarged likeness of its summoner. It has Cybrex Warform level frontline combat power and is affected by species traits.

Mutagenic Horror
An advanced army for the Mutation genetic path. These living weapons can absorb, imitate, and reshape themselves, spreading fear, suspicion, and identity collapse among enemy forces. Their direct combat strength is close to an enhanced Gene Warrior Army, but they deal far greater morale damage, are immune to morale effects, and generate relatively low war exhaustion.

Gene Primarch
A legendary army for the Purity genetic path. Each country can create no more than twenty one Gene Primarchs, and lost Primarchs do not free their slots. Each Primarch receives a unique title from the First Primarch to the Twenty First Primarch. Gene Primarchs are far stronger than conventional advanced armies, representing the peak of state level life engineering. They can only be created on the capital.

Thousand Shell Legion
An advanced army for the physical branch of organic Synthetic ascension. It consists of large numbers of replaceable synthetic shells governed by a single continuous consciousness. The destruction of an individual shell rarely means a true loss, so this army causes lower war exhaustion and has a higher retreat chance.

Player Character
An advanced army for the virtual branch of organic Synthetic ascension. Virtual citizens enter real warfare through frontline frames, with battlefields presented as missions, scoreboards, rankings, and immersive competition. A single Player Character is weaker than a standard Clone Army, but it can be created extremely quickly and deployed in very large numbers. It also comes with an exclusive name list of considerable artistic value.

Machine empires receive no new armies, since vanilla already provides them with Mega Warforms. The goal of this mod is to fill the ground warfare gap for other ascension paths and give each route an advanced army that better matches its own fantasy.

Main features:

Adds dedicated advanced armies for standard Cybernetic ascension, Cybernetic Creed, Transcendent psionic authorities, Corporeal psionic authorities, Mutation genetics, Purity genetics, physical organic Synthetics, and virtual organic Synthetics.

Different units use different resource systems, including alloys, energy credits, unity, zro, and trade value.

Designed for players who want ground warfare to better reflect the identity of each ascension path.