Late Game Performance Boost

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Author: Vales

Last revision: 11 Feb at 23:07 UTC

File size: 301.88 KB

On Steam Workshop

Description:

Feel free to buy me a coffee or something: https://paypal.me/ValesSC2
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Late Game Performance Boost by Vales
v1.0.0 — Initial Release
A lightweight, automatic performance mod that reduces late-game slowdown by throttling excessive population growth in very large empires — without touching the early game.
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🔧 What This Mod Does
Stellaris slows down late game still – this is primarily due to POP simulation overhead (jobs, strata, migration, AI decisions). This mod addresses that at the source by applying empire-level population soft caps.
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📊 How It Works
Once per year, each empire is evaluated based on its total empire POP count and receives one tiered modifier:
Total Empire POPs – Tier – Effect
400–699 | I | −10% POP growth & assembly
700–999 | Tier II | −25% POP growth & assembly
1000–1399 | Tier III | −40% POP growth & assembly
1400+ | Tier IV | −55% POP growth & assembly
• Modifiers refresh yearly (visible in Empire Modifiers)
• Small and mid-game empires are completely unaffected
• Prevents runaway POP explosions that cripple late-game performance
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🧠 Scope & Design Philosophy
• Per-empire, not galaxy-wide
• No scripted spam, no constant polling
• No planet-level micro or forced resettlement
• Designed as a safe, conservative V1 baseline
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🏆 Ironman & Achievements
❌ Achievements are disabled
This mod changes gameplay logic (events/modifiers), which alters the checksum.
This is a Paradox limitation, not a bug.
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⚙ Compatibility
• Game Version: Stellaris 4.2.x (Corvus)
• Save-Game Compatible: Yes (recommended from new game)
• Multiplayer: Yes (all players must have the mod)
• Mod Conflicts: Any mod that heavily rewrites POP growth or assembly may override effects
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