StellarRegulator Array English AI Translation (4.2)
English Translation Patch for the mod StellarRegulator Array
Done using Gemini 3 Pro then manually checked/edited line by line for term consistency.
Since the mods description is in Chinese here it is in English.
StellarRegulator Array tells the story of a mysterious machine intelligence with an enigmatic past. She approaches you with a friendly "Protocol," offering support, but you are unaware of the price you will have to pay.
The Stellar Regulator Tech civic serves as a starting point, allowing you to research the unique technologies she provides. These include an industrial system based on a wondrous material, ship components designed around the concept of "optimal solutions," and much more. You can request top-tier technologies directly from her to wield powerful ships and megastructures, or you can wait for time to unveil the path of science. A mighty flagship, complete with a set of powerful active abilities, can also be obtained through special projects initiated by communicating with her. She also offers various forms of aid at no apparent cost, such as skilled leaders or unreasonably powerful armed science ships—all you have to do is ask. So, what is the reason for all this?
Alternatively, the Rocivian Empire civic allows you to experience a different yet intersecting story from a more conventional perspective. In "The Fallen Spear" storyline, you will interact with a less powerful Stellar Regulator Array and her creators through a seemingly tailored event chain. You will expand using basic technology, explore and uncover the secrets of the stars, strengthen your empire with a series of legacies, and ultimately, face unexpected enemies or be led astray.
- Four tiers of technology. A foundational industry that requires no research, with the first two tiers providing only ship components, a third tier that includes industrial upgrades, and an extremely powerful ultimate technology available in the late game.
- An economic system dominated almost entirely by alloys and energy credits, without reliance on rare resources.
- Powerful armies that serve as the ultimate solution for ground combat, more efficient than even the Nanite Plague.
- New building technologies based on Starlight Crystals, along with a unique, fully automated planet development system.
- An unbelievably powerful endgame crisis faction, triggered after completing the Rocivian Remnants archaeology chain. Its highest difficulty can inspire awe even in civilizations at their peak.
- Several characters with unique portraits and carefully designed casual dialogue.
- The fleet interface button for building starbases incorrectly uses the cost of a starhold. As a workaround, you can right-click the system to build a starbase.
- Fleet power values can be excessively high. But only the AI relies on fleet power to judge strength, right?
- Some mechanics that rely on Game Rules may not function due to file overwrites, but this is a minor issue.
- If character portraits are missing in dialogue, please go to the appearance customization screen to reset them.
- Portraits may flicker when loading. This is a limitation of how portraits are displayed using buttons.
- The scroll wheel does not work in the special dialogue UI. Please use the scroll bar on the right side of the dialogue box.
Balance? Come on, this is not an esports game.
The crisis difficulty levels are scaled to accommodate a vast range of power levels, from standard gameplay to near-cheat levels, so almost everyone can find a challenge. However, most of the time, the outcome of wars will be entirely determined by your decisions, as other empires lack the strength to effectively participate. The mod uses a highly simplified numerical system with values far exceeding those of the base game. If you do not want to just bully the AI, you can try creating a custom empire with the Stellar Regulator Tech civic and force-spawning it in your game.
- Mod Discussion QQ Group: 937419692
- For questions, bug reports, and contributing to mod development.
- Comments on the Workshop page will be read but not tracked.
- Discord channel: https://discord.gg/pKhZWx44Kd
- Workshop or launcher issues, such as subscribed mods not appearing or the launcher being unable to enable the mod.
- User-created problems, such as not knowing how to install mods or reporting bugs from outdated versions.
- Spamming error.log files. This log rarely contains useful information about crashes, and many entries have no impact on the game. Please do not bother other mod authors with it either.
- Vanilla game issues, such as leader portraits changing after genetic/psionic ascension, human empires not spawning, stuttering animations in diplomacy/species screens, or leader screen lag.
- Wild speculation about bugs. Please remember that encountering a bug is only observing a symptom. Do not spread half-baked rumors unless you have pinpointed the source. For example: "Why is my starting alloy count zero? I suspect the author coded the species into a building."
- Irresponsible feedback, such as asking why the game is crashing while running over 200 other mods, or asking questions that could be answered by simply reading the description.
This mod is fully compatible with other mods. Any vanilla files that are overwritten have been implemented with low priority. Mods that have severe conflicts with StellarRegulator Array are not considered compatible.