AVWR – Test Branch

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Author: Hellshiver

Last revision: 1 Nov, 2025 at 04:06 UTC

File size: 5.46 MB

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Description:
Test Branch for AVWR.

This is a test branch. Things may or may not be working correctly. Updates may happen randomly. You have been warned!

Vanilla Overwrites are now present! Needed to fix NPCs not using the new tech.

This will, undoubtedly, cause issues with quite a few mods. I’m looking for workarounds, but component_templates are a First Come, First Served type of file and Vanilla comes first. Have to overwrite the entire file to make changes. Well, to make the changes and not spam the error log with entries.

Things done:
-Updated Non-Space Fauna weapon templates to use potential checks.
-Updated upkeep costs for shared mechanical/bioship weapons.
-Added upgrade path chains to vanilla weapons, allowing added weapons to be used by NPCs. Bonus, they stack with vanilla and reduce clutter.
-Updated Space Fauna mutation upkeep costs. No more minerals for Ameobas!
-Updated Space Fauna missile/torpedo tags to correct sizes over generic g_slot tags.
-Corrected Mega Cannon template required technologies, removing them from Mega Cannon T1 tech card.
-Added potential checks to Missile and Torpedo technologies to remove from Bioship empires.
-Added technology_swap logic to Swarmer technologies for Bioship empires.
-Added Bioship Mandibles and Bio-Swarmers.
-Changed Vanilla Mandible and Bio-Swarmer upgrade paths to continue with AVW tiers.
-Corrected Vanilla M-slot Bio-Swarmers templates to remove from Mauler Torpedo weapon list.
-Added Mandible technologies, and restricted to Bioship empires.
-Created Mandible and Bio-Swarmer icons and technology icons.
-Corrected Missile and Swarmer speeds. No more 18 in a 400 zone!
-Added Bioship Snapper Guns (Point Defense), Barbs (Flak), and Fighter Wings (Strike Craft).
-Changed vanilla Snapper Gun, Barb, and Fighter Wing upgrade paths to continue with AVW tiers.
-Created Snapper Gun, Barb, and Fighter Wing icons and technology icons.
-Created vanilla icon replacements for Bio Nanite Barbs and Skrand Fighter Wings, to follow new upgrade paths.
-Created tech icon replacements for Bio Nanite Barbs and Skrand Fighter Wings.
-Added technology_swap logic to Point Defense, Flak, and Strike Craft technologies for Bioship empires.

Things to do:
-[In Progress] Look into Bioship weapons and changes.
-Look over Technology files and update as needed.
-Add Psi weapons.
-Rebalance Swarmers; they should be bumped to T6/8/10 instead of T5/6/7. Pending review of number of technologies that would exist: may need to stay as is to ensure unlocking of higher tiers.
-Swap components to hard coding over variable calls. Thought I did this already, but it would seem I have not.
-Complete and overhaul localization file. Placeholders may be present until then.
-[Perpetually] Formating files. So mess, much ugly.