Architects of Eden
In a galaxy forged by strife and scarcity, true paradise must be engineered. Architects of Eden introduces a new system of utopian, specialized Gaia world types, each tailored for a singular purpose and woven deeply into the mechanics of your empire. These worlds are not merely habitable — they are optimized, focused, and powerful.
Incompatible with anything below patch 4.0.18., as patch 4.0.18 changed vanilla zoneslots a lot. (If you wish for a file befor 4.0.18, pls ask in the comments)
— Allows you to terraform 5 new world types, each with a specific empire building, and one even new district + allows you to terraform en ecumenopolis without the decision
Details:
– World shaper perk, grants now new tech options
–> Utopian Terraforming Mastery:
5 new world types for nongestalts, as their worldtypes could need a buff (in comparision to hive/machine worlds)
Utopian Food World
Utopian Mining World
Utopian Energy World
Utopian Resort World
Utopian Military World
Unlocks the following techs:
–> Utopian Ecumenopolis Terraforming
Allows to terraform into ecus
–> 5 more techs, for powerful buildings with empire wide effects, including empire size effects.
Compatibilitys:
– Ready for BPV – More Building Slots – Compatibility
I tried to keep it as clean without overwrites as possible for highest compatbility. it should be compatible with most other mods.
i just had to overwrite only some vanilla districts to add my new planets districts in their convert to section
The vanilla districts it overrides if you want to make it compatible to your mod which overwrites the same file:
district_city ; district_generator;mining;farming;uncapped versions of those
As said, i only add my planets districts in the "convert_to" section, easy to copypaste and add in less then 30 sec for your mod.