The Living Network

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Author: Swords

Last revision: 15 Sep, 2025 at 15:32 UTC

File size: 429.83 KB

On Steam Workshop

Description:

Developer Notice
– Compatibility with other mods and multiplayer is not guaranteed
– Free to use or adapt in your own projects (please credit)
– Feedback & ratings help support updates


Features
– Collector Ships – Transport resources from mining stations to starbases
– Freighter Ships – Create visible trade routes between star systems
– Dynamic Scaling – Traffic adjusts with empire size
– Performance Optimized – Default cap of 20 ships (adjustable 10–50)
– Configuration Menu – Access via Decisions on your capital
– Debug Mode – Optional logging


Console Commands

event living_network.100 // Status report event living_network.110 // Toggle debug event living_network.200 // Force spawn transport event living_network.201 // Delete all transports


Performance & Compatibility
– Auto-starts, no setup needed
– Lightweight design with ship cap
– Stellaris 4.0.22
– Ironman: Yes
– Achievements: No (checksum modified)


FAQ
Q: Will this cause lag?
A: Default cap is 20 ships. Performance impact is minimal. You can adjust the cap in the menu.

Q: Do I need to configure anything?
A: No. Install, enable, and play.


Key Addition
– Neutral Civilian Ships – No more “Construction Ship” clutter in the outliner
– Each transport spawns under its own civilian country
– Cleaner UI and better immersion
– Ships appear as independent traders