The Living Network
Developer Notice
– Compatibility with other mods and multiplayer is not guaranteed
– Free to use or adapt in your own projects (please credit)
– Feedback & ratings help support updates
Features
– Collector Ships – Transport resources from mining stations to starbases
– Freighter Ships – Create visible trade routes between star systems
– Dynamic Scaling – Traffic adjusts with empire size
– Performance Optimized – Default cap of 20 ships (adjustable 10–50)
– Configuration Menu – Access via Decisions on your capital
– Debug Mode – Optional logging
Console Commands
Performance & Compatibility
– Auto-starts, no setup needed
– Lightweight design with ship cap
– Stellaris 4.0.22
– Ironman: Yes
– Achievements: No (checksum modified)
FAQ
Q: Will this cause lag?
A: Default cap is 20 ships. Performance impact is minimal. You can adjust the cap in the menu.
Q: Do I need to configure anything?
A: No. Install, enable, and play.
Key Addition
– Neutral Civilian Ships – No more “Construction Ship” clutter in the outliner
– Each transport spawns under its own civilian country
– Cleaner UI and better immersion
– Ships appear as independent traders