Galactic Contender: Unlock Fallen Empire Tech and Buildings

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Author: Jake the Snake

Last revision: 14 Aug, 2025 at 01:43 UTC

File size: 491.68 KB

On Steam Workshop

Description:

This mod changes the Galactic Contender ascension perk, more specifically changes the Fallen Empire techs for ship components and buildings to allow their researching and unrestricted construction when the ascension perk is taken.

This means dark matter deflectors, auto forges, whatever you can think of, if an FE has it, you can too. Except the unique buildings, those don’t count.

There is one hitch. Unlike Cosmogenesis or Enigmatic Engineering, you need to exhaust any related technology in order for the chance of an FE building research pick appearing. In short, if you want that auto-forge, you’ll need to research to the max normal forge building upgrade, along with any related techs that boost metallurgist output. Similar things go for all other buildings (save silos, since they have no related techs).

After all, the Fallen Empires themselves had to start somewhere. You do too.

Mod is not achievement compatible. Modifies common/technology/00_fallen_empire_tech.txt – any mod that does the same will be incompatible without load order changes.

If you were looking for a mod that simply expands Enigmatic Engineering to include all FE techs without restrictions, check out my other mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3514839896