SpaceFauna Expanded
A Mod base on Elecoffeine’s 15 Slot Mutation for Space Fauna and CNS-1
https://steamcommunity.com/sharedfiles/filedetails/?id=3364944208&searchtext=15+slot
This Mod change the upper limit of Mutation Slot from 6 to 10, added 2 very late game technologies each unlock 2 additional slots.
Add one Ascension Perks that can unlock 2 mutation slots during mid-game, but can not exceed the mutation slots upper limits of 10, this perks also provide with space-fauna related economical advantages such as breeding chance and culling value.
Add one Mega-corp Civics that encourage players to build more vivarium tanks.
This mod provide X and Titan-size Space Faunas with some interesting buffs:
X Tiyanki: 200% Jump Drive range and extra disengage chance, special defensive mutation unlocked by special projects
X Cutholoid: additional 30% artillery weapon damage, special component that provide even more artillery weapon damage and weapon range
Viodworm Troika: Now available in the hatchery. New special X slot strike craft only for Voidworm Troika unlocked by late game technology
Space amoeba centenarian: very powerful “glass cannon” carrier titan, special unique X-size leech-craft weapon with no tech requirements.
Small/Medium/Large Crystal entities now require 1/2/3 naval capacities instead of 1/2/4, special mutation "nuclear pasta" for medium and large crystals entities.
The idea is to make them benefit more effectively from tradition progress / late game technologies, thereby making them more useful in the late game.
Special Building for Primal Calling origin which provides minor buffs.
Localisation;
Chinese & English: Default
Italiano: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3381880415
Deutsch: Work in Progress. Ich muss mein Deutsch wiederholen
Upcoming contents(not anytime soon):
New X size ancient mining drones "AMD-AsteroidRipper"