No Limitations – Species Traits
– unbinds all phenotype traits from portrait requerements. For example you can now grant a plant the lithoid trait, or a human the budding trait
– unlocks over 80 vanilla traits for being avaiable to be chosen at gamestart. Some of them u might have never seen before. Although u might not want to actively use everything which is now possible. If u dont have a secondary species and all ur pops are zombies it will be a short game.
– only some of these traits (mostly the leviathan traits) are unlocked to be addable through gene modding during the game. Mostly to prevent the AI from going after the 0 trait point options and eventually harm itself.
I am taking suggestions on which other of the traits u see at gamestart you want to be able to add to ur species through genemodding during gameplay. Or which 0 point traits u might want to be only removable (as u currently usually end up stuck with them, once u picked them at empire design).
Also try out my other mods:
– No limitations – megastructures https://steamcommunity.com/sharedfiles/filedetails/?id=2611073465
– No limitations – civics https://steamcommunity.com/sharedfiles/filedetails/?id=2611075501
– No limitations – edics https://steamcommunity.com/sharedfiles/filedetails/?id=2611077067
– No limitations – species https://steamcommunity.com/sharedfiles/filedetails/?id=2611079703
– No limitations – origins https://steamcommunity.com/sharedfiles/filedetails/?id=2611084299
– Meaningful spy operations https://steamcommunity.com/sharedfiles/filedetails/?id=2617191468
– Meaningful Spy Operations – Overdrive https://steamcommunity.com/sharedfiles/filedetails/?id=3244169884
Revisions:
Old revisions of this mod are available below. Click the link to download.