Food Processing Facilities
This mod is for Angler and/or Catalytic empires!
It adds a new, upgradeable building with a new specialist job that converts food into minerals and energy as a byproduct of that process. It also adds some trade value.
Uncapped Building!
Upkeep per Job: 5 food
Produces per Job: 4 mineral and 1 energy
+2 trade value per Job for regular empires.
Added New Orbital Ring Building, which Boosts the production of minerals and increases the upkeep.
+2 Food Upkeep per job
+2 Minerals production per job
Added Food Converter Zone
Added Building for Efficiency Boost (+15%)
Added Building for decreased Upkeep (-20%)
Some changes for balancing:
Upkeep: 8 food
Produces: 4 minerals
2 trade value – ONLY for Anglers empires.
Orbital Ring Building:
+3 Food Upkeep
+2 Minerals production
– allowed_zones_habitat_urban.txt
– allowed_zones_hive.txt
– allowed_zones_rw.txt
– allowed_zones_urban.txt
** If you have any mod that overrides these files, the zones will not work.
Required DLC:
These DLC should be installed in order to use this item.
Stellaris: Plantoids Species Pack
Stellaris: Utopia
Stellaris: Synthetic Dawn
Stellaris: Aquatics Species Pack