More Specialized Zones
This mod aims to make the specialized districts of advanced planet types more interesting by adding new zones that you can build. These zones might provide jobs from the base game or new ones created for this mod, or they might simply provide bonuses to your planet/empire. My goal is to make this mod feel like vanilla+ so it can fit in almost any playset you want.
A detailed list of everything added can be found in the pinned discussion.
- Mining Arcology
- Generator Arcology
- Farming Arcology
- Healthcare Zone
- Entertainment Zone
- Diplomatic Zone
- Propaganda Zone
- Biotrophy Zone
- Delegate
- Propagandist
No requirements!
In order to add new zones to a district slot, the zone slot file needs to be overwritten. This means any mod which adds zones to the specialized districts of planets this mod touches will probably conflict. This only affects the specialized districts directly, however, so mods which add zones to the urban/primary district might be fine.
Current In-Built Compatibility
Let me know if there are any mods you want in-built compatibility for!
I’d love to continue adding cool zones and jobs to this mod so expect new things if I get some inspiration, or feel free to suggest something! Below are a few features I want to add or am currently developing.
- Pop growth/building zones for gestalts and robots
- Support zones which give scaling bonuses instead of jobs
- Ship construction/breeding zones
- Add planetary designations and automation (once its fixed)
I love Stellaris and modding so plan to continue as I can. If you would like to support me, my Ko-fi link is below. Any tips you give are not needed but greatly appreciated and make modding all the better, so thank you!