Galactic Post-Disaster Reconstruction Program

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Author: PegSkyWalf

Last revision: 10 Oct, 2024 at 13:48 UTC

File size: 26.51 MB

On Steam Workshop

Description:

Hello! Welcome to the introduction page of this Mod.

This module is described as follows:

1. Select the Mod Settings you desire in the opening event,

(Note! This Mod modifies and overwrites the original Scourge event and Etheric engine files. Thus, EVEN IF YOU CHOOSE THE THIRD OPTION, WHEN YOU OR ANY AI EMPIRE STARTS THE ETHERIC ENGINE, IT WILL NOT DEPLETE THE SYSTEM’S RESOURCE OUTPUT WHEN DESTROYING THE GALAXY!)

2. Allow the AI Empire to transform black holes and smash planets by constructing multiple megastructures,

· Main sequence star reducer: The main sequence star reducer encompasses three types: F, K, and G, and apart from the final transformation results (F-type spectrum, K-type spectrum, and G-type spectrum), there is no difference. (The model is temporarily replaced by the original Dyson cloud)

· Planet Reconstruction: Planet reconstruction is categorized into three types: melting reconstruction, barren reconstruction, and resurrection. Each type of construction is divided into two stages: "Rebuilding stage 1" and "Rebuilding stage 2", and can only be constructed on the former type of planet (for example, melting reconstruction can only be built on shattered planets, and barren reconstruction can only be built on molten planets).

3. Allow black holes and shattered planets to be repaired by special Colossians and Star Eater,

· The Genesis Class of Star Eater: Special Star Eater with only very weak arms. By spending 5000 energy coins and 1000 dark matter to repair the entire given star system at once, the larger the shattered planet has a higher chance of being restored as a gas planet (100% above 30 cells), and the smaller the shattered planet has a higher chance of being restored as a randomly habitable planet. (Select the gift through the event after studying the "Demutation Bug" technology)

The Demutation Colossus: By spending 500 energy coins and 100 dark matter to repair a specified object, the larger the shattered planet has a higher chance of being repaired as a gas planet, and the smaller the shattered planet has a higher chance of being repaired as a random habitable planet (80% for less than 10 cells); (Select the gift through the event after studying the "Demutation Bug" technology)

Demutation Storm: By spending 20,000 energy coins on the Imperial capital to release a Demutation storm at a specified location by planetary resolution, it will repair all celestial systems in its path, but with a 25% chance of each restoring the star to a pulsar or neutron star. Moreover, the restoration of the shattered body is incomplete, and the probability of being restored as a habitable planet is extremely low.

4.Limit the number of settlements constructed by the AI Empire,

· The AI Empire will not construct more than 8 (including the initial orbital dwelling) orbital dwelling stations to alleviate the CPU burden.

(Note! Its effectiveness is uncertain and may conflict with other Mod components with the same function. Changes, optimizations, or removals will be made in the future based on feedback and the author’s learning progress.)

5.A special project event chain has been added to Become Crisis,

enabling you to create a new empire of the same race (or machine) in the "Vault" galaxy after the Etheric engine destroys the galaxy by researching special projects and expending significant resources to continue the game from scratch.

6. If the solar system exists in the local map, a human orbital habitation station will be fixed to generate in the solar system.

Note:

1. The creator of this Mod has no prior experience in module production. Currently, the learning progress is sluggish, and the knowledge reserve is severely inadequate. Therefore, many parts of this Mod’s changes may have unknown conflicts with other modules. Please refrain from incorporating it into your usual game playset and enable this Mod during the middle of your saved game to avoid unnecessary losses!

2. As the Mod creator is a casual gamer and does not have an in-depth understanding of the game content, there may be many unreasonable aspects such as exorbitant build costs, AI build weights, etc. If there is any value or any content that you deem inappropriate, you are welcome to freely send a message to the BILIBILI account of the author: Fang Xianshen, providing feedback and suggestions. Thank you for your assistance!

Enjoy your game!

· Supported languages :

SImplified Chinese
English

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Future update plans:

1. Transform the module-Scourge expansion content into a special origin. Players can directly choose to start with a "failed Empire" or other similar scenarios and re-develop in a ruined galaxy where civilization still exists, and create a special story and event chain. There may be new mid-term events.

2. It has not been determined yet, but you can leave your comments or thoughts on the message board or through BILIBILI private message "Fang Xianshen"! As long as it’s interesting enough and within my capabilities!

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Author QQ:
2776215672

Author BiliBili Account:
UID:393778400

Feedback, suggestions, interesting ideas to share, and small talk are always welcome!