Industrial District BUG Fix 工业区划bug修复
还原所有工业类区划的inline_scripts代码,以减少繁琐判定造成的性能消耗
调整调用is_catalytic_empire的scripted_trigger,以进一步降低占用
以下bug已经于10月1日的官方更新中被修复:
修正工业区划只为普通机械智能帝国(既不使用消费品也不催化加工)提供1个冶金岗位的bug
修正部分情况下理想城区划依旧为格式塔帝国提供双倍岗位的bug
Restore the inline_scripts code for all industrial class Districts to reduce performance consumption caused by cumbersome determinations.
Adjust scripted_trigger, which calls is_catalytic_empire, to further reduce the footprint.
The following bugs have been fixed in the official update on 1 October:
Fixed a bug where the Industrial Districts only provided 1 metallurgical jobs in the general Machine Intelligence Empire (neither using consumer goods nor catalytic processing)
Fixed a bug where in some cases Arcology Districts still provided double jobs for Gestalt Empire