Ecumenopolis Expansion

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Author: Theion

Last revision: 12 Aug, 2024 at 06:28 UTC

File size: 721.27 KB

On Steam Workshop

Description:
Overview

This mod adds a variety of districts from basic resources to specialization in trade, research and military based on vanilla. The goal is to emulate the idea of Isaac Arthur’s Arcology World, which is almost or even self-sufficient to support the activities of interstellar civilizations.

Planetview

Altering the planetview to display to 12 districts and 15 building slots. However, due to the large number of extra arcologies, the Culture Arcology (before there was the Unity Arcology) was hidden and could only be built via "replace" button.

Arcologies

Updating from More Ecumenopolis Districts and mixing with Rural Ecumenopolis Districts and More Ecumenopolis Districts.

Each Arcology provides 10 Housing.
Generator Arcology: +6 Technicians (Minerals and Rare Crystals)
Mining Arcology: +6 Miners (Minerals and Volatile Motes)
Farming Arcology: +6 Farmers (Minerals and Volatile Motes)
Trade Arcology: +4 Clerks and +2 Traders (Minerals and Rare Crystals)
Science Arcology: +6 Researchers (Minerals and Exotic Gases)
Refinery Arcology: +6 Strategic Resource Refiners (Minerals and Energy)
Military Arcology: +6 Soldiers (Minerals and Volatile Motes)
Culture Arcology: +6 Culture Workers/Managers/Stewards (Minerals and Rare Crystals)

Also has Viridian Arcologies as support for Technological Zenith.

Designation

Each new arcology comes with an associated designation that gives arcology building speed and job resource output. But since this mod does not touch vanilla files, the Research Arcology will remain as it is to not cause compatibility issue.

Decision

Gestalt Empires can build Ecumenopolis from normal planets or relic worlds by having Machine World Perk or Hive World Perk. The requirement is long as all districts are filled that Arcology Project can be started, this decision will not appear on Arcology Worlds from Planetary Diverisity or Real Spaces, however.

Origin

From Ecumenopolis Origin, where you can start on a Ecumenopolis via an Origin and a Civic allows to stack on the effects of another Origin.

Initializers

Adding two stronger variants of Sol System and Deneb System (with juicy neighboring systems) for those want to dominate the galaxy as human.

Compatibility

This mod does not touch vanilla files and should be compatible with most mods. It does not support arcology planets from Planetary Diversity and Real Spaces to lessen maintenance burden.